Writer problem, save as .dds

helo

when exporting a .dds file with the writer(nrt) node
i always get a .dds with the format of A8R8G8B8

i changed the format of the dx9-texture node inside the writer module to dxt1-format but when reimporting the dds-file it is in a A8R8G8B8-format.

hm?

(btw: the mipmap-level is exported in a correct form.)

is it a bug or a feature or a user-specific-problem?

thank you_alex.

i think the problem here is that a rendertarget (which is used in the dx9texture) cannot be dxt compressed. so the workaround would be:

DX9Texture (EX9.Texture) -> AsString (EX9.Texture) -> DynamicTexture (EX9.Texture String) -> Writer (EX9.Texture)

where the dynamictexture sets the desired compression.