Why are quads only half the size?!

Hi there,

why are quads always rendered half the size of the current renderer?
my problem is that i want to use the rendered output of another patch as a texture in my patch in fullscreen. but when i scale the quad up it get’s blurry… what can i do about that?

thanks,
Tapete

UniformScale

and why: because their size is 1 and from the x=0 y=0 coordonates. which means that there is 0,5 on the left and on the right.

the quad size has nothing t do with the resolution of the rendered texture. you have to set the backbuffer size of the renderer or the resolution of the DX9Tesxture and the size of the second renderer should be exactly the same as the first one. then no pixels get scaled and the image is sharp.

also… to remove the blur whens scaling use the filter(ex9) on the quad and set it to point.

Thanks, changing the backbuffersize did help!