UV mapping Xfiles

Hi Everyone, it’s been a while since I’ve been here, I’m getting back into vvvv for a new project I’m experimenting with.

I’m trying to import a UV mapped texture & xfile mesh but cannot find any recent resources for converting a DAE to an xfile format. I’ve had a quick look at the documentation but allot of the exporters are out of date.
Does anyone have a recommendation to export a DAE to an xfile?

My aim is to re-project the cameras view on the model onto a realworld object with the option of manipulating the vertices with the mesh editor to “Pull corners into place”

Is there a better way to achieve this these days rather than using an exile mesh?

Best

Andy

why not load the .dae directly using ColladaFile (EX9.Geometry)? also see Collada.

Ah great! Thanks Joreg, I had completely missed that!

best

Andy