Tube2d texcoords

has someone added texcoords to the tube2d mesh ?
contribution and https://discourse.vvvv.org/t/4547
besides, why is the mesh split/join not working? why can’t parts of the mesh data be made-up outside the plugin?

prob it’s uses some under the hood slimdx
you can do projected uv fairly easy on it
otherwise what kind of texcoords would you like?
uuu the code is quite huuge

what needs to be changed in the plugin so that we can make our own texcoordinates with mesh split/join ?

@antokhio: how can i make projected textures ?

i’m currently working on something that could be useful for you, see here https://discourse.vvvv.org/. it is for dx11 but maybe could also be used in EX9. gimme one more day…

thanks! 'will have to see about the indexbuffer in dx9 but its there