Texturing EX9.Geometries

Hi,

perhaps a stupid question - but how can I put a texture on one of the “generic” VVVV-EX9.Geometries like Box, Cylinder, Teapot ?
My understanding was that they are used like files that are loaded with XFile !?
But - as shown in the attached example - something must be different.
The same method texturing a Xfile does not work with box, cylinder, teapot.

What´s different - or is it a bug ?

Markus

rite.

thats a bug. those primitives don’t have texturecoordinates shipped with them. you could try TexCoords (EX9.TextureState) for some special effects. or when writing your own shader create the texture coordinates from the mesh coordinates in the vertex shader. anymichel on this?