ahoj guys! I’m writing my first shader in DX11, wop woooooop, and I have a question: it is possible to set the default size for the texture (different from 256x256)?
checking the help file for noise (DX11.textureFX) looks like that the texture there come out at 400x400
thaaaaaaaaaaaaaaaaaanks
SizeTexture.v4p (5.0 kB)