» Some basic IrrKlang help
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Some basic IrrKlang help

question open using-vvvv

effe 07/01/12 - 08:16

Hi all,

I've been tinkering around a bit with the IrrKlang plugin, trying to get sounds to trigger and have a presence at a certain position. Unfortunately, while I've been able to get bits and pieces working, I haven't been able to achieve what I ultimately need.

Here is what I'm trying to do, in a bit more detail:

I'd like to have a sound which is triggered by a collision between box2d objects, and I'd like the volume of this sound to change based upon the proximity of a user controlled object to the point of collision. So, for example, if there was a collision at "x250,y10" and the user controlled object was at "x100,y10" the sound would be very dim, but if the user controlled object was at "x240,y10", the sound would play much more loudly.

I've got triggering working fine, but no matter how I fiddle with the "position XYZ" and "view XYZ" values, either nothing or very little happens.

Can anyone help me with the basic principles required to make this work?
(There's a help patch, but it seems to be broken.)

Also, I'm using beta27, and the IrrKlang plugin was built a fair while ago; is there any chance that a bug might be interfering with things running the way they should?

Thanks a lot,

effe

2 replies 0 new

I’m also trying to trigger sounds with collisions using IrrKlang. The problem is that the collision event is often very short, and sometime more than one object collides with each other. The IrrKklang seems to play samples only as long as “play” is active, which results that the samples are cut off after some milliseconds. Did you found a way to let a sound play till it’s end when triggered once?

link | Flag this reply as a solution. tonfilm (devvvv) 14/07/2012 - 19:07

try MonoFlop (Animation) also make sure you know all nodes listed here: FUN

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Shoutbox

~12h ago

catweasel: @levi also https://vvvv.org/contribution/kontrol-evvvverthing theres an update on Github, but I'm not sure it has a help patch yet. Need to make a video still

~21h ago

microdee: @levi: vvvv's builtin timeliner. it's not the fanciest out there but does the job

~1d ago

levi: any timeliner reccomendations anyone? need some accuracy and nice grouping functionalitys for bunches of values and scenes

~1d ago

beyon: Node17 T-shirts: Automata saved me from spaghetti

~2d ago

xd_nitro: @sebl. thanks loads. nightmare trying to build it for hours now. Do you have any built copy pls?

~2d ago

joreg: anyone in #aalborg #denmark up for some #vvvv https://vvvv.org/blog/vvvv-in-aalborg

~2d ago

guest: Just found this: https://gsn-lib.org/ This seems to be a new web-based FBP tool similar to vvvv (but it is still in beta)