RenderTarget (EX9.Texture Source) question

I think this is for @unc again:

Dear unc,

I just wanted to ping you again with the question about the RenderTarget (EX9.Texture Source):

is there some reason why the Background Color of the Renderer is not a pin of this module? And why the Alpha of this color is set to 1 by default? (the default Format is set to ‘A8R8G8B8’).

Thank you.

Best,
Anton

hey!
yes, sorry, this one should have had all the possible renderer parameters… would fix it earlier, but i moved to dx11 completely =)

not sure if default background alpha shoud be different - since it is defaulted to 1 in all dx9 and dx11 renderers

here is fixed module:
https://raw.githubusercontent.com/unc-quite/vvvv-sdk/848a0973648c299a4abbf3d25d29e1d3330aa11d/vvvv45/addonpack/lib/nodes/modules/TextureFX/Source/RenderTarget/RenderTarget%20(EX9.Texture%20Source).v4p