Cannot link the Quad (DX11.Layer) if I’m using BackBuffer Size for transforming it…
It’s normal?
QuadFeedback.v4p (9.9 kB)
Cannot link the Quad (DX11.Layer) if I’m using BackBuffer Size for transforming it…
It’s normal?
QuadFeedback.v4p (9.9 kB)
Try throwing a Framedelay in between (In between Backbuffer XY and /).
thanks readme! I already did it, but I’m wondering if is normal or it’s a bug.
I mean, I think it’s not supposed to happen…
well that scheme is the lame idea, sometimes it don’t work when you have a lot of render passes so it’s better, stick with hand input resolution
instead you use this…
Thank you! Perhaps I don’t know how AspectRatio works, but seems do something different from what I need… I wanna put something in the render without changing the dimension… let’s say I have a PNG 200x200 (or 512x384, as in the example) -> I wanna render it at 200x200 (yes, if the render is littler than 200x200, I will not have all the image)
@Luper : billboard layer is your friend then ;)
And yes I forgot to add built in framedelay on renderer size, I’ll add for next release (since it’s already there for mouse/keyboard/touch).