Hi everybody,
I know that’s there are already forum threads about this, but despite them I didn’t get how pipet works…
- I understand that coordinates of a texture is 0-1 instead of vvvv -0.5/0.5 coordinates
- I read that’s sometimes (I didn’t get why) the texture is 0.5 scaled.
But as shown in the patch attached I didn’t succeed to make pipet works with DX9Texture (It’s working on FiletTexture)
Thanks by advance ;)
pipet & DX9texture.zip (37.2 kB)