Hi people,
Is there any way to modify the perlin noise (EX9 Texture source) dimensions using transformations instead of using Width and Height?
i´ve made some changes in the shader, but i can only crop the window and not resize it.
The problem is on a boygroup multiprojection scenario, when there are transformations in the renderer.
A way to solve it is using an additional render pass, drawing this texture in a quad and transform it on this layer, but i´m looking for a more efficient way.
float4x4 tWVP: WORLDVIEWPROJECTION;
float4x4 tTex: TEXTUREMATRIX <string uiname="Texture Transform";>;
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}
void vs2d(inout float4 vp:POSITION0,inout float2 uv:TEXCOORD0){
uv=mul(uv,tTex);
//uv+=.5/R;
vp=mul(vp,tWVP);
any tip?
Thanks.
Ari.