Particle simulation system

Hi folks,

I want (still for my textures based project) to deal with some particles system. Would love things like wind simulation, or fire burning paper (like burning a photography).

Actually i’ve now idea (as a noob) how to handle this whitin VVVV. Should i deal with shader or there’s any other solutions.

Maybe some of you worked over that, i’ve seen the wave simulation articles which is very usefull and let me think i must deal with shader…

Thx,
Oliv

Two best particle things on the forum are Sven’s Particles and Tonfilm’s particles.

And I can also recommend my leaf trail :).

(I am a shader noob, so no comment on that)

thx a lot west i’ve looked at all the example you pointed me to. Very great stuff and i won’t criticizm ur leaf trail example that i find great too (it retain my attention looking at the diverse screenshot). The closest example of what i’m trying to accomplish is the sven particles example. Do u now btw if there’s a way to use this particles system as a mask over a texture ? I’ll try to figure it out on my onw if i have time.

Thx a lot, much respect

“Do u now btw if there’s a way to use this particles system as a mask over a texture ?”

you could render the particle system to a texture (with “dx9texture”-node.) then use this texture as a mask for the blend.fx shader by mtallen on this page:
http://vvvv.org/tiki-index.php?page=User+Shaders

blend.fx has three texture inputs. one for the blend mask the other two for the two textures to be blended.