Need some inspiration how to archive the goal

hi,

need a starting point to do structures like seen here. the lines are not the problem :) but how to get that organic forms and the little light gradients?! I know there are a lot of ways to rome - i could do it in the 3d world and also in the 2d one. some many decisions so make - what way to go?!

hmm maybe choose perlin noise?! maybe dynamic texture?!
just need some little suggestions??

thanks for listening
m9d…

p.s.: just don’t forget to hit the refres button a few times on the ‘syruphelsinki’ homepage!

dynamic texture is a powerful tool.

another one is ArbitraryPoint (Transform)
i wrote a tutorial for that one.
you should find it in user tutorials.

callmenonames.v4p (8.3 kB)

may be you have to reset the ArbitraryPoint with a rightclick on the node.

great - thanks kalle,
thats the right direction to go for - will have a deeper look at your arbitrarypoint tutorial - in the past i always stayed away from “ArbitraryPoint (Transform)” because it looked too complicated :)

m9d…

once you get the clue it isn’t that complicated anymore…