Microsoft Skeleton joint rotations? (DX9)

The Skeleton (Kinect Microsoft) node is missing the joint rotations, that the OpenNI node has. Is there some reason for it? I see the DX11 version has it, but I’m not ready to make that move yet. It’s pretty useless for animation without them, unless there’s something I’m missing. Thanks!

indeed. compare https://github.com/joreg/vvvv-sdk/blob/develop/vvvv45/addonpack/src/nodes/plugins/Devices/MSKinect/Nodes/KinectSkeletonNode.cs#L113 and https://github.com/mrvux/dx11-vvvv/blob/master/Nodes/VVVV.DX11.Nodes.MSKinect/Nodes/KinectSkeletonNode.cs#L144
and then don’t forget to pullrequest your changes into the addonpack.