mesh_texture_fileName

hi…

mesh collada make my crazyy…
the goal is put on a mesh many texture, where the position of the texture i had choose throunght the uv_map made with blender.
Now the node, an precisily in the texturefilename, haven’t any path so it doesnt loas the the uvmap.
how i can load the path for the texture?
and also i have see in the help file that it is an .tga, i must use this format or other format are right?..

thanks…

not sure you will be able to export anything but diffuse texture filename, think you can’t have any UV channels then 1 and only one texture for it

i think to be understand,but how i can have some thing in the path of texturefilename? i must put all file ( .dae, the uvmapjpg in one directory)in a directory or anything elese? because when i connet the file dae with mesh(dae) i can see the mesh but the filenametexture is empty,…

the photo bellow is the help patch(mesh collada)

i have solved by the uvmap in blender, and some vvvv logic to have a sequence of image or video in the uvmap selcetion…

not sure about blender, in max on mesh export tex gives you the path to texture on your material, you also have ability to make path relative… And there is few possibilites to tweak it after with deepexploration or maya, shame haven’t seen any collada export for latest maya