Match renderer frame

Hi vvvvolks,

I’m trying to create a kind of picture viewer using bones (see attached patch). I want the camera to rotate around the “tree” and, after each rotation, stops in front of a quad; each time, the selected quad must be well tallied and oriented in the dx9 renderer.

I guess I need to use Bone (Transform LookAtVector) with a renderer output, but can’t find the right combination…

Any idea?

Take care,
aR

PixViewer.rar (4.2 kB)

Replying to myself. I found a clue with LookAt (Transform) but it looks at the further from camera object whereas I want it to look at the closer object… so ??? I’m studying LookAt help patch but hardly see what to do.

Cheers,
Alecz

Oups, here is the new patch

still doesn’t work

… no text …

try the file upload

OK, one more time