Kinect skeleton - which slice is what joint?

as far as the 20 joint positions are concerned is there a numbering system for what slice count each xyz position of each joint is?

I know for example that slice 0 1 2 seems to be the pelvis, but no idea what the right hand is or head.

using the alpha build for this one on 64bit using VUX’s addon.

{img src = “http://www.codeproject.com/KB/dotnet/KinectGettingStarted/7.png”}

and this is the order:
public enum JointID
{
HipCenter,
Spine,
ShoulderCenter,
Head,
ShoulderLeft,
ElbowLeft,
WristLeft,
HandLeft,
ShoulderRight,
ElbowRight,
WristRight,
HandRight,
HipLeft,
KneeLeft,
AnkleLeft,
FootLeft,
HipRight,
KneeRight,
AnkleRight,
FootRight,
Count,
}

thanks joreg:)

maybe bit late, but here is modules that i made for Skeleton on sdk.
it’s gonna work only on alpha with more than one joint.
there is this spreading problem with line ex9
i can’t get Pairwise to work with binsize of the line and binsize of shape!

working on fix on enum

be sure to have Kinect with Microsoft SDK installed!

SkeletonLine (3D Kinect Microsoft).zip (0 Bytes)

Count, can i please insist to remove this Count in the end of the list?
It’s no use until it some kind of system info? but having (20)float3’s and (1)float1 in the end of the array must lead to some spread additional logic witch i don’t really want

ok found TemplateEnumerationsStatic
it’s not obvious what to do with that cs now?

can’t upload .cs lol

SelectJoint.zip (930 Bytes)