HLSL output semantics

vverry x-mass!
just used out all outputchannels in vs2ps:
POSITION
TEXCOORD(0-7)
COLOR(0-1)

need 1 more for float2

Using higher vertex shader profiles you can define a few POSITIONs, TEXCOORDs and COLORs more
The minimum seems to be:

VertexShader = compile vs_3_0 VS();
PixelShader  = compile ps_2_0 PS();

Now these go up to 15 :) Have fun…

Jakob

hey thanks Jacob!
Hope it gonna work, as usual have only time before party to check it =]

Oof, then make sure your gfx-card supports 3.0-shaders!