Getting collision mesh data from Bullet

So I’m exploring some of the sample patches from:

bulletphysics-tutorial-and-samples

And generally everything works fine.

Unfortunately, the heightfield terrain is invisible. I think it has something to do with the broken RigidBody node. I can use a displacement map with the same perlin noise input source to display a 3d mesh, but I have no practical way to align them, or even to know if they’re rendering the data in the same basic manner.

Is there a workaround that will allow me to render the mesh that bullet is using for collisions so I can see it? Essentially all I need is something I can use as a reference for alignment.

Thanks all.

Looks like the simplest solution is just to use the version of Bullet that’s in the 32bit addonpack and delete the VVVV.Nodes.Bullet.dll from the dx11 pack. That way I can just use Rigidbody to render the heightmap data bullet is using, which was a pain to render any other way.

Doing the same in 64 bit doesn’t seem to work. I’m guessing maybe the 32bit Addonpack version of Bullet is just different?

Either way, I’d say the Rigidbody node still has some use in certain situations.