Getslice and setslice texture DX11

ho ho,

confused here, lets say i have a spread of 20 textures,
how could i extract texture 10, post process it in a shader and insert
it again?

mmmmmerci

Bringing this up, as I am wondering that too. Any ideas?

There is nothing fancy on this thread, you have getslice (Texture), then setslice (texture)

Huh? Can’t find either… Well tehrte’s Getslice (Node) but Setslice (Texture DX11) doesn’t have a 2nd Texture input…