FileTexture spread

hi all,

I notice this strange behavior of the FileTexture node, I’m going to explain it.

if you plug a Dir node (of a directory with more than one texture off course) to the FileTexture node you will obtain a spread of that textures as output… as expected…
but as soon as you disconnect the Dir node and you charge a new image through the FileName pin of the FileTexture node still remain the same number of spread of the precedent Dir node, and so you have a spread of the count number of the precedent spread, but just with one image…

I know that is not a critical bug but any way seems me good to tell you this

all the best!