Dx11, noise in details in 3d models

Is there a way to fix this shimmer (like on building’s wall)? https://vvvv.org/sites/default/files/imagecache/large/images/ROOT_MAIN_10-Renderer_2014.05.07-12.34.22.jpg

It’s smooths on it’s own on close up,
https://vvvv.org/sites/default/files/imagecache/large/images/ROOT_MAIN_10-Renderer_2014.05.07-12.34.17.jpg

but I need models to be smaller and there is no way to simplify them.

If the details are geometry it might be a problem with z-fighting(http://en.wikipedia.org/wiki/Z-fighting), which I’d fix by increasing the distance between the geometry, changing the depth bias or decreasing the distance between the NEAR and FAR values of the camera.

If it’s a texture, I’d increase the mipmap level.

changing near and far of the camera really helped! Thanks a lot! ♡