Dx11 depthbuffer

is it possible to use a dx11 depthbuffer without having to code it ?

wha? if it’s enabled u can have tex for free…
there is rebind option

im looking for the correct visibility (drawing order) in a 3d scene, just like when you enable it in the dx9 renderer. is this a setting somewhere ?

u need transparent objects redered first, blend renderstate ur friend, it depends alot what exactly u render

On your Renderer(dx11) Depthbuffer mode set to standard?