Playing with music visualization here, did this really simple DX11.TextureFX that copy center line on right and left, till the focus is on the patch it works great:
but as soon as I focus on other windows, or even on the desktop, the performance (and also the visual result!) fall down in a terrible way
any idea why?
here you got the patch and the “HorizzDiffuse.tfx”
But, its really simple patch, now that it come in my mind… it isn’t enough 30 fps to have it work properly? perhaps the tfx is poor written?
Can someone have a look, please?