Custom mesh in VertexNoisePack

hi all,
VertexNoisePack by desaxismundi
I’d like to deform a custom mesh, but all VertexNoise shaders transform all meshes to the sphere.
Is the a way to change the code, so there are no “looping” for vertex buffer?

cheers, dimi

VertexNoise.zip (11.8 kB)