Checking if filetexture has finished loading

Hi,

is there any trick to check if a filetexture has been completely loaded (especially after hitting reload and the texture has changed since last load)?

cheers, chris

the filetexture node has an Up And Running output that is 1 as soon as the texture finished loading. is that it?

I guessed it would be for that purpose, but my system seems to load too fast, so that i didn´t see any changes on the node (always 1 for me).

Thx for approval and sorry for that slightly dumb question.

Chris

I guessed it would be for that purpose, but my system seems to load too fast, so that i didn´t see any changes on the node (always 1 for me).

Thx for approval and sorry for that slightly dumb question.

Chris

I should mention that i noticed, that the node only works, when background- loading is enabled. Just for future readers with the same problem.

chris

if background-loading is disabled, the output is 1 the same frame you change the file, as loading is blocking the frame. that is just as it is supposed to be.

And to complete this thread: Load in Background switched on seems to disable the possibility to read out the textures size with the info- node. i get a size of 0/0 instead.

Is that a bug?

cheers, Chris

that seems to make lots of sense. :-)

if one isn´t aware of this, it would seem broken, though. at least when you try to check for a finished reload.

wouldn´t this be worth being mentioned in the nodes reference? (without wanting to sound like a “klugscheisser”)

thx so far, got all up and running now (used a second filetexture- node with bg- load disabled to get the texturesize as a workaround)

that seems to make lots of sense. :-)

if one isn´t aware of this, it would seem broken, though. at least when you try to check for a finished reload.

wouldn´t this be worth being mentioned in the nodes reference? (without wanting to sound like a “klugscheisser”)

thx so far, got all up and running now (used a second filetexture- node with bg- load disabled to get the texturesize as a workaround)

for those who don’t understand this: “klugscheisser” is a german synonymon for “Mister Know-It-All”.

but when somebody calls you “klugscheisser” you could respond “ich bin eher ein scheisskluger”… :)

dear schnickes,

the node reference is also part of the wiki.
editing is quite easy!
just
*create a FileTexture (EX9.Texture) within vvvv
*select it
*press ALT+F1 to open the related online reference site in your browser
*doubleclick and add your valuable knowledge!

and don’t be shy or frightened to do this!
all contributions are welcome.

btw: this method works for all nodes. so if you experience something special about a node: select it and press ALT+F1 to add your issues.