Box 3d transform with 8 points

is there a way to recalculate all those 24x3 coordinates i get out of the vertex buffer, so that i have just to place the 8x3 edge points of the box?

cheers

not shure whats your goal, can you provide a patch or something?

see kalle.Modules.EX9.Geometry for
*ArbitraryPoint (EX9.Geometry).v4p
*ArbitraryPoint (EX9.Geometry Vector).v4p

that should help you

thx for the link, i found what i was looking for :)

MeshEditor Sample

greets