Best way to network render?

I was wondering if its a smart choice to do all the vvvvprocessing on one machine, and then send the data to another machine that deals with the rendering.

How would I do this?

If that’s feasible or not depends on where in your patch the CPU is being used. PerfMeter (debug) and CTRL+F9 help you to find out.
You can then try to find the right spot where you can cut your patch in two.
Then either write your own network protocol with TCP (network Client) or use boygrouping.

When boygrouping, make a mechanism that keeps the server from doing all the rendering work of the client by differentiating the machine you are on