» Any reasons not to wrap flash with vvvv?
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Any reasons not to wrap flash with vvvv?

question open misc

dujoducom 12/04/07 - 06:36

Hey, I'm new to vvvv and my area of expertise typically falls within multimedia programming in flash / director. I'm very intrigued by the fact that working with flash inside of vvvv is quite seamless and easy. My only question is, are there any known issues with flash inside of vvvv? Having the sheer power and assets of vvvv at my disposal in flash without a lot of custom integration would be great, fiducial tracking, all the freeframe video assets, etc. I just want to make sure the flash renderer isn't going to go screwy on me or that there aren't any known issues with performance or compatibility.

Anyone have any insights into this topic?

7 replies 0 new

> Anyone have any insights into this topic?

i was playing with vvvv and flash these days but i am new with this.

in my opinion, vvvv supports the flash 6 plug-in and as2 (working with vvvv version 33beta10). if i am wrong, i am looking forward to reading something different here.

in general it is very easy to send variables to flash.
if you are intersted, i may send you my first files or a screenshot.

thats all for the moment and my first post,

nic

link | Flag this reply as a solution. joreg (vvvvgroup) 12/04/2007 - 19:54

helos.

vvvv makes use of the flash activex control installed on your system. the same that is used by your webbrowser display flash. so if you have installed version 9 of flash on your system the Renderer (Flash) in vvvv uses version 9 too. (you can check by rightclicking in the renderer)

@nic: any reason you use beta10 and not beta12?

we did quite heavy stuff with flash within vvvv in our industry design department (university). sort of prototype development, feeding sensordata via vvvv to flash. the flash projects incorporated all sorts of actionscripting and even embedded flv video.

basically, it works as advertised, although we stumbled over one tiny bug, one project kept ignoring one stop(); actionscript command in vvvv. i don't know why because in the standalone player it worked for some reason. anyway, easy to find a workaround for this case...

in terms of performance i have only one suggestion ...turn off evil hyperthreading if your cpu is using this crappy technology. we had severe performance problems, flash freezing for a minute etc.

btw. we show the stuff at the hannover messe next week.

Great joreg, that's exactly what I wanted to hear!!

@u7angel:
Thanks for the hyperthreading tip.

So many possibilities....

link | Flag this reply as a solution. oschatz (vvvvgroup) 13/04/2007 - 10:49

@u7 so if you are around during setup, make sure to meet max, desaxismundi, ampop, sven or tonfilm at the enbw booth in hall 13, C10

i guess you only setup til sunday ?...ill take the train on monday. shame :(

hi joreg,

i don't use the internet explorer, that's why the actual flash plugin was not installed via the internet explorer. thanks for the hint, now the plugin 9 is running in vvvv.

the beta10 was a relict from the vvvv-workshop at the m12 in berlin. i am not working with vvvv, that's why i didn't upgrade.

best regards,

nic

anonymous user login

Shoutbox

~10d ago

ravazquez: indeed!

~10d ago

schlonzo: kickass shader @evvvvil

~10d ago

evvvvil: "Reclaim the streets" - Winning shader live coded live at revision 2021 shader showdown semi final. https://www.shadertoy.com/view/fdSGWw

~11d ago

karistouf: sorry 3080 10G vs 3090 24go ?

~11d ago

karistouf: RTX 3090 24go or 3090 10go ar really doing difference ith textures and VVVV beta ?

~12d ago

joreg: and beta42 previews now include VL 2021.3.2: downloads/previews

~12d ago

joreg: bugfix release vvvv gamma 2021.3.2 is out: https://thegraybook.vvvv.org/changelog/2021.3.html