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vux-plugins-ntrees

<h1>N Trees</h1>

This plugins contains 3 nodes to deal with Quad Trees and Oct Trees.

All code written from scratch with generics, achieving good framerates even with more than 2000 points with Quads.

Update: Fixed bug on Octtree which was not outputing the z properly.

QuadTree (2d) : outputs quad tree as quads (center, width, height)

QuadTree (2d edges): outputs edges (lines)

OctTree (3d): Output Octtree as Boxes (center, width,height,depth).

Source code in Subversion soon.

Download NTrees 1.1

by vux

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Shoutbox

~19h ago

joreg: Reminder: This thursday in #berlin: free introductory workshop to the all new #vvvv gamma: https://nodeforum.org/announcements/series-of-free-2h-introduction-workshop-to-vvvv-gamma/ #visualprogramming

~3d ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~4d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~4d ago

sinao: one side

~4d ago

sinao: How to apply texture only on one of a cube?

~4d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~9d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~9d ago

microdee: what's BC7?