» The VVVV Namespace
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The VVVV Namespace

acl(admin vvvvgroup)

general naming thoughts

Nodes are always named: Functionality (Access Overload)[tag]
Where:

  • Access may denote the return type

+ (Math.Real)
+ (Math.Integer)
Dot (Math.Vector2D)[Dot]
Cross (Math.Vector2D)[Cross]
* (Math.Matrix)
* (Math.Vector)
* (Math.Vector Matrix)
+ (Text)
+ (Graphics.Color)

  • Conversion nodes are always named: To<TTo>(Category <TFrom>)
    • ToDegree (Math Cycles)
    • ToDegree (Math Radians)
    • ToTexture (EX9.Texture Color)
    • ToTexture (EX9.Texture Value)
    • ToColor (Graphics String)
    • ToPolar (Math Cartesian 2d)
    • ToCartesian (Math Polar 3d)
  • Reader/Writer
  • Defining Ranges
    • from | to | count
    • from | to | stride
    • from | stride | count
    • center | width | count
    • center | width | stride
    • center | stride | count

Atomic

  • IOBox<T>
  • Equals<T> (bei Value mit Epsilon?) (was mit =cyclic?)
  • ToString<T>
  • To<T><T>
  • Switch<T>
  • Case<T>
  • S/R<T>
  • Change<T> (bei Value mit Epsilon?)
  • FrameDelay<T>
  • Delay<T> ?
  • S+H<T>
  • AvoidNil<T>

Collections

  • Get<T>
  • Count<T>
  • Nil<T>
  • Reverse<T>
  • Select<T>
  • Cross<T>
  • Concat<T>
  • Pairwise<T>
  • Zip<T>
  • UnZip<T>
  • Head<T>
  • Tail<T>
  • CAR<T>
  • CDR<T>
  • Shift<T>
  • Swap<T>
  • Insert<T>
  • Delete<T>
  • Set<T>
  • Push<T>
  • Pop<T>

Array

  • Count<T>
  • Get<T>
  • Set<T>

Linked List

  • ::<T>
  • Head<T>
  • Tail<T>
  • CAR<T>

Stack

Dictionary

  • spread join/split, pack/unpack, box/unbox

Spreads.Operators

  • Count
  • Reverse
  • Shift
  • Swap
  • SwapDim
  • Scroll
  • Select
  • Resample
  • SetSlice, GetSlice
  • SetSpread, GetSpread
  • InsertSlice, DeleteSlice
  • CAR
  • CDR
  • Cons, DeCons
  • Zip, UnZip
  • Cross
  • Pairwise
  • Sort, KeySort
  • Substitute
  • Sift
  • NearestNeighbour
  • Occurence
  • - (Set)
  • = (Set)
  • Intersect (Set)
  • Unify (Set)

Spreads.Collections

  • Queue
  • RingBuffer
  • Store
  • Stack
  • Lifo
  • Fifo
  • Levin

Animation

  • FrameDifference ?
  • FrameVelocity ?
  • Heading ?
  • Hysteresis ?

Animation.Filter

  • ADSR
  • Damper
  • Decay
  • DeNiro
  • LinearFilter
  • Newton
  • Oscillator

Animation.Generator

  • StopWatch
  • Timeline

Audio

Audio.DShow9

Audio.Bass

Audio.Irrklang

Control

  • Automata
  • Monoflop
  • FlipFlop
  • MultipFlipFlop
  • TimerFlop
  • Toggle
  • MultiToggle
  • TogEdge
  • Blinker
  • Counter ?
  • FrameCounter ?

Debug

Graphics

  • Color (generators, join/split, conversions, spreadgenerators)

Graphics.SVG

Graphics.DX9

Graphics.Flash

Graphics.Skeleton

IO

IO.Devices

IO.Network (osc codec)

IO.Databases

IO.File

  • file/path ops

Math

Boolean

Integer

Real(32, 64)

Vector(2d, 3d, 4d, 32, 64)

Quaternion

Complex

Matrix

Random

Statistics

Physics

Physics.Box2d

Physics.Bullet

Physics.Ode

Text

  • encryption/decryption
  • encoding/decoding
  • string ops
  • html/xml
  • tty
  • spreadgenerators
  • spectral ops

System

  • windows api stuff
  • systeminfo stuff

Video

Video.DShow9

Video.Freeframe

Video.Vlc

VVVV

  • vvvv stuff

anonymous user login

Shoutbox

~15d ago

~18d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~24d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~1mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~1mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~2mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~2mth ago

woei: @Joanie_AntiVJ: think so, looks doable