TextureFX is essentially vvvvs answer to freeframeGL, i.e. a specification for modules that do GPU-based texture-generation, -manipulation and -analyis. The idea was triggered by karistouf in his thread with the almost poetic title pure-image-treatment-question-wich-evolution-for-vvvv and implementation is expertly lead by unc. The whole series of modules/effects is now part of the Addonpack.
The modules are organized in the following categories using the mentioned in- and outputs:
Misc modules like "Resize" and "Preview" that are very general to the EX9.Texture category.
Modules returning a texture generated by the given input parameters.
Modules transforming the input texture by the given input parameters.
Modules mixing/blending together/fading between multiple input textures.
Modules taking different texture channels and combining them to one output texture.
Modules splitting textures up into individual channels.
Modules returning analysis data from a given input texture, like trackers,...
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