» TextureFX
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TextureFX

TextureFX is essentially vvvvs answer to freeframeGL, i.e. a specification for modules that do GPU-based texture-generation, -manipulation and -analyis. The idea was triggered by karistouf in his thread with the almost poetic title pure-image-treatment-question-wich-evolution-for-vvvv and implementation is expertly lead by unc. The whole series of modules/effects is now part of the Addonpack.

TextureFX Specification 1.0

The modules are organized in the following categories using the mentioned in- and outputs:

EX9.Texture

Misc modules like "Resize" and "Preview" that are very general to the EX9.Texture category.

EX9.Texture Source

Modules returning a texture generated by the given input parameters.

  • Any number of optional input parameters
  • One texture output named Output

EX9.Texture Filter

Modules transforming the input texture by the given input parameters.

  • One texture input named Input
  • An optional texture input named Control for a per-pixel parameter
  • Any number of optional input parameters
  • One texture output named Output

EX9.Texture Mixer

Modules mixing/blending together/fading between multiple input textures.

  • Multiple texture inputs named Input 1, Input 2,...
  • A texture input named Control for a per-pixel parameter
  • An input parameter called Blend that controls the fading between multiple textures.
  • One texture output named Output

EX9.Texture Join

Modules taking different texture channels and combining them to one output texture.

  • Multiple texture inputs named e.g. like Red, Green,...
  • One texture output named Output

EX9.Texture Split

Modules splitting textures up into individual channels.

  • One texture input named Input
  • Multiple texture outputs named e.g. like Red, Green,...

EX9.Texture Analysis

Modules returning analysis data from a given input texture, like trackers,...

  • One texture input named Input
  • Any number of optional input parameters
  • At least one output parameter

latest version of the pack is available via svn:
https://github.com/vvvv/vvvv-sdk/tree/develop/vvvv45/addonpack/lib/nodes/modules/TextureFX

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Shoutbox

~6d ago

micha_nismus: worked out, thank you very much ! :-)

~7d ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~8d ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~13d ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~13d ago

micha_nismus: searching for a public discord server for vvvv

~21d ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~21d ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?

~21d ago

joreg: @LCA not aware, but the HIKVision sdk comes with a c# demo. need help for a commercial project? get in touch via devvvvs@vvvv.org

~22d ago

LCA: Has anyone ever made a HIKVision GigE work with vvvv?

~26d ago

schlonzo: What's the shortcut Anton used? =)