for plugininterfaces
- Through test plugins patches ..
- helppatch von queue, cons, text.. i.e. von allen plugins die wir mitliefern
for root
- start vvvv
- close 0.4vp -> dialog should ask: Quit/ShowRoot
- choose quit
- start vvvv
- close 0.4vp -> dialog should ask: Quit/ShowRoot
- choose ShowRoot
- close root -> dialog should ask: Quit/NewRoot
- choose ShowRoot
- create new patch
- hide root
- alt+F4
- should ask for saving or not?
for effects
- start vvvv
- clone PhongDirectional() (should ask you where to save the .fx)
- save patch
- clone PhongDirectional() (saves besides the patch in /effects, should copy the .fxh file with it)
- rightclick open editor
- ctrl+click include file (does it open the lokal include?)
- alt+3 hide editor
- rightclick show editor
- make error in include file, save
- remove error, save
for effects and plugins
- start vvvv
- clone a template on patch (should ask where to clone)
- save 0.v4p
- clone a template on patch (should save and copy it besides the patch in /plugins), try special character in name (./:_)
- connect its inputs an outputs
- check if clone appears in nodebrowser
- rightclick to open the code
- make an error, save code
- alt+3 the editor
- rightclick to open the code
- fix error, save code
- add input pin, save code
- save patch
- ctrl + r patch
- quit
- start vvvv load the formerly saved patch
- repeat steps 5 through 13
- quit
- move folder of patch to a new place
- start vvvv load the formerly moved patch
- repeat steps 5 through 13
projekt explorer
- open a saved patch with dynamic plugin
- add document (e.g. test.cs), rename/delete, should do the same on disk
- copy an assembly dll in the plugin folder
- drag'n'drop the reference in projektexplorer, test reference in code
- remove reference, test in code
- add reference with dialog, GAC and Browser, test reference
- save patch and code
- move patch with plugin on disc
- open again and test references (should have it saved relative)
boygroup
- setup server/client network connection (Boygroup(Server) on server patch)
- create Renderer (EX9) and boygroup it
- create Quad, connect it and then boygroup it
- create Camerea, boygroup it and then connect it
- create transform 2d and LFO to rotate the Quad, do not boygroup LFO
- replace quad with shader/teapod
- add Group and a Text(EX9) node
- save patch
- close client vvvv, then reopen (should render patch as before)
- close server vvvv, then reopen (client should close, and then reopen as well)
- delete some nodes, then undo
girlpowers
Tester_Texture.v4p
Tester_Flash.v4p