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sanch galerie

Sanch Vj_Showreel

live vvvvisuals

Mesh generate with v4 and the complex function node
DMeshExp / DMeshExp2
DmeshExp_video

Supa formula destrukt

Dynamic mesh experimentation
DmeshExp_video2

play around the vertex shader transform from tonfilm
curved space

volute_machine

retro_machine

cellular automata

Picture generate with a cellular automata pixel shader
1024*1024 point cellular automata at full frame rate !
Cellular_Expe

anonymous user login

Shoutbox

~0min ago

microdee: mrboni: actually there is in mp.dx ;)

~13h ago

mrboni: As if by magic :)

~15h ago

joreg: @StiX supa blog, thanks, keep'em coming!

~16h ago

joreg: @mediadog please elaborate in the forum..

~16h ago

tmp: @mrboni yes if you can wait one or two more weeks

~18h ago

mrboni: did a dx11 buffer renderer ever appear that allows to render to multiple buffers?

~18h ago

mediadog: So with 50beta*, did .csproj path define change from $(VVVV45)? Can there be just $(VVVV) that won't?

~19h ago

david: patchers, vl nerds, coders wanted. write us.. http://nsynk.de/jobs

~1d ago

StiX: https://medium.com/@borisvitzek/animation-workflow-and-rendering-in-vvvv-4ad2550b97c#.fycjkxjff blog about my animation rendering workflow in vvvv! feat. emehshe, vaudio, noodles, ...