» Römer-Nordseite
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Römer-Nordseite

"Roemer-Nordseite" was conceived as an "interface": environmental sounds trigger light changes on the facade of city-hall Frankfurt a.M. A light-system consisting of 16 elements was fixed to a section of window-crossings. Each element contained, according to its position, 2, 3, or 4 spotlights, which could be independently dimmed and/or lit. The sounds picked up by a microphone on the facade were realtime analysed and translated into subtle light-movements which changed with the attack and duration of the respective sonic event.

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Shoutbox

~1mth ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~1mth ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?