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Römer-Nordseite

"Roemer-Nordseite" was conceived as an "interface": environmental sounds trigger light changes on the facade of city-hall Frankfurt a.M. A light-system consisting of 16 elements was fixed to a section of window-crossings. Each element contained, according to its position, 2, 3, or 4 spotlights, which could be independently dimmed and/or lit. The sounds picked up by a microphone on the facade were realtime analysed and translated into subtle light-movements which changed with the attack and duration of the respective sonic event.

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Shoutbox

~19h ago

joreg: Reminder: This thursday in #berlin: free introductory workshop to the all new #vvvv gamma: https://nodeforum.org/announcements/series-of-free-2h-introduction-workshop-to-vvvv-gamma/ #visualprogramming

~3d ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~4d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~4d ago

sinao: one side

~4d ago

sinao: How to apply texture only on one of a cube?

~4d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~9d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~9d ago

microdee: what's BC7?