» Römer-Nordseite
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Römer-Nordseite

"Roemer-Nordseite" was conceived as an "interface": environmental sounds trigger light changes on the facade of city-hall Frankfurt a.M. A light-system consisting of 16 elements was fixed to a section of window-crossings. Each element contained, according to its position, 2, 3, or 4 spotlights, which could be independently dimmed and/or lit. The sounds picked up by a microphone on the facade were realtime analysed and translated into subtle light-movements which changed with the attack and duration of the respective sonic event.

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Shoutbox

~2h ago

microdee: @mediadog: default is set via assignment (equal sign)

~10h ago

mediadog: No default for effect parameters, just min and max?

~13h ago

microdee: regular *fcfs tickets for #node17 are already sold out, and non lowered regular ticket isn't available straight from main page

~2d ago

mediadog: @evvvvil Man if that was 10th I want to see 1-9. 4kb, insane!

~2d ago

evvvvil: @sinus, thankx a lot broh! LJ, guy from my group desire, won shader showdown :) couldn't enter as qualifiers were on Friday. Peace

~2d ago

sinus: @evvvvil: great!! nvscene shader live coding 666: https://www.youtube.com/watch?v=O-1zEo7DD8w

~2d ago

joreg: @karistouf credits go to gregsn for this

~2d ago

evvvvil: "Legit tits and bent shovels" my 4kb Intro, ranked 10th at Revision. not done in vvvv but no one gives a shit... https://vimeo.com/214082535

~3d ago

karistouf: thanks joreg for the sorting variables :)

~3d ago

svdk: Hey it's been a long time, hope you are all well. Anyway, still having fun with vvvv sometimes. https://www.youtube.com/watch?v=aErkveRQSo0&t