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node10 effects

acl(admin devvvv vvvvgroup)

The Effect Container Format

  • external .fxh includes
  • functions
  • shader models
  • restrictions on inputs

Pixel Shading

color channels

  • swapping channels
  • invert
  • farbraum 0-1, scaling
  • contrasting
  • gray conversion
  • posterize
  • rgb shift
    • and put them in functions

texture coordinates

  • show them as rg
  • texcoords per vertex (4 vertices in a grid) interpolation between them
  • texoffset
  • samplerstate to not mirror
  • ripple fx via sin

multi texturing

  • dxtexture offsets tex coord of 1st texture
  • fade input zw. a und b
  • masking (a, b > maske (gerendert) -> lerp)

neighbouring pixels

  • pixelbased access
  • x-edge, xy-edge
  • x-blur
  • multipass to xy-blur

Vertex Shading

  • wiggle
  • vertexjoin height-map (perlin) -> höhe an ps übergeben -> einfärben
  • function printer
  • multilight
  • uv mapping
  • applying transformations
  • arrays as input for noise
  • morphing
  • depth
  • normals
  • attractor
  • only nvidia: vertextexture

Multipass

  • use depth pass as input

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Shoutbox

~15d ago

~18d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~24d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~1mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~1mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~2mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~2mth ago

woei: @Joanie_AntiVJ: think so, looks doable