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» node10 boygrouping
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node10 boygrouping
acl(admin devvvv vvvvgroup)
Viewports
multiple views on the same scene in one renderer
each viewport can have its own transformations
all rendering is done per viewport, not graphevaluation!
applications: side-by-side stereo, quadview (left, top, bottom, free), show details of scene
ViewPort Transform
,
Transformations Index
,
Crop Transform
display different stuff in different viewports
via shader: VIEWPORTCOUNT, VIEWPORTINDEX
DirectX Devices
memory of textures/meshes is allocated per device (doubled memory use on single card if in dualview)
VideoTexture (EX9.Texture) only runs on one device!
span mode: one dx-device spanning multiple monitors
dual view: one dx-device per monitor
Device (EX9 Auto)
/dda 1
Camera Perspective
as long as 2d content, never mind
with 3d content perspective is important
every projector cannot have its own perspective
the whole view must be one spectator-perspective
it only looks correct for the spectator from one point
compare cave (headtracking) also only correct for one position!
scene has to be rendered with one perspective
throw it back onto a virtual replica of the screen
view it again from the virtual perspective of the real projector
perspective problems
with very wide views (unrealistic distortions on the sides)
special case t-gallery: perspective not per projector, but per object
with circular views
spectator vs. projector
MultiScreen Renderer Setups
Multiscreen (EX9)
Softedging
from one graphic card
dual/trippleheads
from multiple graphic cards
from multiple PCs
boygrouping
Boygrouping
demos
egosoccer
lufthansademo
tgallery
bmw
how-to-project-on-3d-geometry
?
commandline parameters
Boygroup (Network Client)
Boygroup (Network Server)
bridges
bangs, lfos, dampers
debugging on clients
multiboygrouping
RemoterSA
vnc
laptop (projektor)
1 pc (projektor) + tripplehead + 3 monitore
1 server (projektor) 2 clients (je 2 monitore)
1 client (projektor) 2 server
anonymous user
login
Shoutbox
~29d ago
joreg:
Summer Season 23 vvvv workshops are now ready for sign-up:
https://thenodeinstitute.org/vvvv-intermediates-summer-2023/
~1mth ago
schlonzo:
yeah! shader input pins now also visible, while the variable it not used!
~1mth ago
benju:
Job opportunity, teaching Sounddesign for New Media purposes in Berlin (6hrs/week):
https://www.letteverein.berlin/wp-content/uploads/2023/03/Ausschreibung_MIA_LK_6_UStd._Sounddesign_NEU.pdf
~1mth ago
everyoneishappy:
Job Opportunity:
https://discourse.vvvv.org/t/producer-for-interactive-installations/21405
~1mth ago
joreg:
vvvv gamma 5.0 is out! Please read all about it in the release notes:
https://visualprogramming.net/blog/2023/vvvv-gamma-5.0-release
~2mth ago
domj:
Coming to LPM next weekend? Learn more about one of the first full vvvv gamma apps, Schéma!
https://liveperformersmeeting.net/editions/2023-muenster/program/detail/schema-talk/
~2mth ago
joreg:
Want to get started with #vvvv? Check this 12 session beginner online course starting May 8th:
https://thenodeinstitute.org/courses/vvvv-beginner-class-summer-2023/
~3mth ago
Noir:
https://github.com/comfyanonymous/ComfyUI
~3mth ago
mediadog:
@ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet:
https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client
~3mth ago
ggml:
someone has sent udp bytes to unreal ?