» Node Categories
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Node Categories

Russian | Italian

2d: Geometry in 2d, like connecting lines, calculating coordinates etc.
3d: Geometry in 3d.
4d:
Animation: Things which will animate over time and therefore have an internal state; Generate motion, smooth and filter motion, record and store values. FlipFlops and other Logic nodes.
Astronomy: Everything having to do with the Earth and the Universe; Current Time, calculation of earth, moon and sun’s parameters.
Boolean:
Color: Working with color, color addition, subtraction, blending, color models etc.
Debug: Displaying system status information in various undocumented formats.
Devices: Control external devices, and get data from them
Differential: Create ultra smooth motions by working with position and velocity at the same time
DShow9: Audio and Video playback and effects based on Microsofts Direct Show Framework
DX9: High speed DirectX9 based rendering system
Enumerations: Work with enumerated data types
EX9: The High speed DirectX9 based rendering system made more Explicit. So geometry generation is separated from geometry display in the shader.
File: Operations on the file system. Read, write, copy, delete, parse files etc.
Flash: Everything related to the Flash Renderer
GDI: Old school simple rendering system. Simple nodes for didactical use and lowtek graphics.
HTML: Nodes making use of HTML strings local or on the internet
Network: Internet functionality like HTTP, IRC, NetSend, NetReceive
Node: Operations on the generic so called node pins
ODE: The Open Dynamics Engine for physical behaviour
Quaternion: Work with Quaternion vectors for rotations
Spectral: Operations for reducing value spreads to some few values. Summing, Averaging etc.
Spreads: Operations creating value spreads out of few key values. Also spread operations.
Strings: String functions, appending, searching, sorting, string spread and spectral operations
System: Control of built in hardware, like mouse, keyboard, sound card mixer, power management etc.
Transforms: Nodes for creating and manipulating 3d-transformations
TTY: Old school tty console rendering system for printing out status and debug messages.
Value: Everything dealing with numercial values: Mathematical operations, Boolean operations
VVVV: Everything directly related to the running vvvv instance: Command line parameters, Event outputs, Quit command
Windows: Control Windows´ Windows, Desktop Icons etc.

anonymous user login

Shoutbox

~8h ago

beyon: tekcor: no, but I have a old Roland DXY-980 plotter depending on your needs

~2d ago

tekcor: Hey, does someone has an AxisDraw V3/A3 for sale?

~7d ago

nanotekt: vvvv+blender=lovvvve :D https://youtu.be/dUyeoi9mBIc

~7d ago

Patxi7: Pepper's Ghost & vvvv https://vimeo.com/632159133

~12d ago

mediadog: @manuelgonzalvez Needed to explicitly install VLC for VLC2; I use 3.0.6-win64 for stability.

~12d ago

mediadog: @manuelgonzalvez 42 getting crashes from DX11 VLC lib after last Win10 update. Switched to VLC2 plugin OK so far.

~13d ago

sunep: Looks interesting. Can't find a price though https://en.ids-imaging.com/ensenso-3d-camera-s-series.html

~24d ago

joreg: @guest re svg export: i'm afraid not.

~24d ago

joreg: @manuelgonzalvez what's stopping you? now is the time!

~24d ago

joreg: @schlonzo glad you like it!