» msberger.Modules.Devices.CinetixDMX
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msberger.Modules.Devices.CinetixDMX

DMX interface Cinetix USB / DMX-512 Control Box
The Cinetix USB / DMX-512 Control Box is a very flexible DMX interface that can send, read and even merge (have not yet tested merge mode) DMX-data.
It connects to the computer via USB but can be used with VVVV subpatches, as it is controlled through RS232 and a virtual COM-Port that is available after installing the "virtual-COM-Port-driver" from http://www.ftdichip.com.
This virtual COM-Port is not limited to the data rate of a normal COM-Port but works on the full USB data rate. Thereby the interface is really fast even when working with lots of DMX-channels.
More information about this interface can be found at http://cinetix.de/intrface/usdmxbox.htm

The following module sends a spread of values (0-1 = DMX0-255) to the interface.
DMX (Devices Cinetix USBDMX sender).zip (4.06 Kb)

The following modul does read DMX into VVVV.
It always outputs a spread with 512 slices and values ranging from 0-255.
DMX (Devices Cinetix USBDMX receiver).zip (2.48 Kb)
Attention:
The Cinetix USB/DMX-512 Control Box works very straight following the DMX512(1990) standard.
So it has the usual problems when working with older controllers that were built following the original DMX512 standard (like the still widely used MA Scancommander).
A detailed information about the difference/problems between these standards can be found under point 3 at http://www.dmx512-online.com/packt.html .

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Shoutbox

~14h ago

weareallclowns: has anyone used avr-gcc with vvvv? thinking about uploading a vvvv sketch to arduino

~2d ago

motzi: @udo2013: you can't change the resolution of the standard DX11 renderer (res=window size). use temptarget renderer + preview instead

~2d ago

Tamoeba Kale: Is it possible that i am missing thew whole "animation" category nodes? how?

~3d ago

udo2013: hello. is there a way to change the fullscreen resolution of renderer dx11? found no possibility + can not be opened.

~3d ago

tekcor: @joreg vl.glTF loader looks intense inside, but is red in b36.

~3d ago

MultiNIL: @joreg sure!

~4d ago

joreg: @MultiNIL supa! can we have this as a gallery entry? 24

~4d ago

MultiNIL: forgot to share: our very first vvvv project, digital-hybrid-airhockey-table: https://vimeo.com/210617286 making of: https://vimeo.com/269974764

~4d ago

dawoof: looking for a VJ/performer for the 1st of june for 1 hour in Amsterdam for a Conference, Hit me up +649241940

~4d ago

tekcor: @joreg cool seems like i missed that one. such a good shader resource