» ModulesValueBuffer
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ModulesValueBuffer

Buffer (Value).v4p

This Module can fill in values into a buffer at any positions in the spread. Its similar to the Ringbuffer and Queue Nodes but more flexible, because you can write at any position in the spread and it can also write to several position in one frame.

Example of usage:
Input a list of coordinates one after another (Counter node at "Index" helps here). Then editing this coordinates with the mouse (use a collision detection to find out which cordinate (Indexnumber) is selected by the mouse.

Note: This module replaces the old "DefineSpread (Spreads)" module done by me a few months ago. its works completly different internally, but it does nearly the same.
The main differnce is, that when inreasing the spreadsize, the new created indices have a default value and are not repeated values from the allready written buffer.

Buffer (Value).zip (4.91 Kb)

v 0.1
4. Oct.2005
by elektromeier

replacement for
DefineSpread (Spreads) v0.1
from 11.01.2005

anonymous user login

Shoutbox

~8h ago

evvvvil: The human fireball-"abduct" and me, we raymarched shapes near the champagne county for fun, just cos we could. https://vimeo.com/227243489

~12h ago

joreg: @nicoLD please start here: firmata protocol anything missing?

~12h ago

okvrdz: @joreg Thank you, it works know!

~13h ago

nicoLD: Is there an updated version of Firmata, Arduino and VVVV, an introduction (https://www.youtube.com/watch?v=RQ54h88ptmc&t=578s) ? thx

~13h ago

vux: @joreg : Ah yeah need to add in contributions, little reminder :)

~13h ago

joreg: it works with latest if you use the release from here: https://github.com/mrvux/vvvv-Box2D/releases

~13h ago

joreg: @Svartkabel beta2?

~14h ago

Svartkabel: Heyho, short question: is there any way to get vux' Box2dNodes.dll to work in versions > 45.beta2? Thx in advance!

~16h ago

joreg: @mrboni there isn't a direct way. one is CPU, the other GPU, they are not related...

~1d ago

mrboni: how to convert between shared memory name (ie SharedMemory ex9) and handle (dx11 FromSharedTexture) ?