This Module can fill in values into a buffer at any positions in the spread. Its similar to the Ringbuffer and Queue Nodes but more flexible, because you can write at any position in the spread and it can also write to several position in one frame.
Example of usage:
Input a list of coordinates one after another (Counter node at "Index" helps here). Then editing this coordinates with the mouse (use a collision detection to find out which cordinate (Indexnumber) is selected by the mouse.
Note: This module replaces the old "DefineSpread (Spreads)" module done by me a few months ago. its works completly different internally, but it does nearly the same.
The main differnce is, that when inreasing the spreadsize, the new created indices have a default value and are not repeated values from the allready written buffer.
DefineSpread (Spreads) v0.1
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