» ModulesValueBuffer
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ModulesValueBuffer

Buffer (Value).v4p

This Module can fill in values into a buffer at any positions in the spread. Its similar to the Ringbuffer and Queue Nodes but more flexible, because you can write at any position in the spread and it can also write to several position in one frame.

Example of usage:
Input a list of coordinates one after another (Counter node at "Index" helps here). Then editing this coordinates with the mouse (use a collision detection to find out which cordinate (Indexnumber) is selected by the mouse.

Note: This module replaces the old "DefineSpread (Spreads)" module done by me a few months ago. its works completly different internally, but it does nearly the same.
The main differnce is, that when inreasing the spreadsize, the new created indices have a default value and are not repeated values from the allready written buffer.

Buffer (Value).zip (4.91 Kb)

v 0.1
4. Oct.2005
by elektromeier

replacement for
DefineSpread (Spreads) v0.1
from 11.01.2005

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Shoutbox

~51min ago

joreg: @neuston: please check the country list again!

~14h ago

xd_nitro: no users in all of Wales!

~21h ago

microdee: it's like telling a west-Ukrainian that they're Russians...

~21h ago

microdee: @tonfilm: Telling a person from Hong Kong that they're Chinese is a bigger insult than calling their mom names ;)

~22h ago

tonfilm: Patch your own #mainloop with microsecond precision in #reactive #dotNET style. #rxNET #rx #gamedev #vvvv #VL vl-patch-your-own-mainloops

~23h ago

neuston: Sad. It hurts.

~23h ago

joreg: well, they would even have to choose "united" kingdom..

~23h ago

neuston: M... not work emotionally. Like asking a Scotland citizen to pick England

~23h ago

joreg: @neuston would it work for you to select "China"?