» ModulesValueBuffer
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ModulesValueBuffer

Buffer (Value).v4p

This Module can fill in values into a buffer at any positions in the spread. Its similar to the Ringbuffer and Queue Nodes but more flexible, because you can write at any position in the spread and it can also write to several position in one frame.

Example of usage:
Input a list of coordinates one after another (Counter node at "Index" helps here). Then editing this coordinates with the mouse (use a collision detection to find out which cordinate (Indexnumber) is selected by the mouse.

Note: This module replaces the old "DefineSpread (Spreads)" module done by me a few months ago. its works completly different internally, but it does nearly the same.
The main differnce is, that when inreasing the spreadsize, the new created indices have a default value and are not repeated values from the allready written buffer.

Buffer (Value).zip (4.91 Kb)

v 0.1
4. Oct.2005
by elektromeier

replacement for
DefineSpread (Spreads) v0.1
from 11.01.2005

anonymous user login

Shoutbox

~1d ago

woei: everyone who likes or has to work with 3d models: something you might wanna try scenegraph

~3d ago

tonfilm: Saving and loading your own data types to disk was never easier: vl-serialization #vvvv #vl #dotNet #visualprogramming

~5d ago

stulloyd: @dominikKoller my little brother works for them.

~10d ago

vasilis: @readme I already did this...but when I reopen my patch and make some changes I press save all..and then the same again. It opens 2

~10d ago

readme: vasilis, Alt+R in your vvvv instance, delete it from vvvv root, save. Otherwise vvvv loads up the patch by default.

~10d ago

vasilis: And even if I go in the root patch and delete them. when i save my patch again it duplicates.

~10d ago

vasilis: Anyone know why when I save my patch and close vvvv, when I try again to reopen it, it opens two patches (two the same)?