» ModulesEX9TextMetrics
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ModulesEX9TextMetrics

Finally a usable version for creating metric text in the directx renderers.

Works now relatively fast with bigger texts. Supports different fonts per slice and lot of other features.

Also includes an overworked fontmapbuilder patch (by woei and west) which both generates the fontmap and a file with the metrics.

Download here:
Text (EX9 Metrics) & FontMap builder v2.1 13.Aug.07.zip (3.64 Kb)

Features:

  • Supports Carriage Returns
  • Everything is fully spreadable
  • Multiple Fonts Support
  • Alignment: Left Justified, Centered, Right Justified
  • Easy positioning and scaling of whole textblocks via transform in
  • Access to transform each character separately for special fx.
  • Create Fontmaps & Metrics easy with one click with the included fontmapbuilder patch.

Bugs

v2.1

  • You saved your module with 5 spreads to the Spacing X.
  • In the patch where it says: <- select the right metrics data for each fontmap, there is a * sign with 1768 (!!!!) slices. Meaning I always end up with at least 11768 quads.
  • The naming of the Helpfile is missing 1 space.
  • Think you need to bang the Reader and Filetexture on OPENING cozz when I only open the Text thing, the reader keeps on showing no output. I manual switched the load pin, or I changed the Font a few times (to trigger the change) not sure, but initial you don't get font-widths.

To Do:

  • Automatic Linespearation (could be tricky)
  • Better Textquality for small fonts (tonfilms bicubic shader or special fontmaps for small fonts.
  • more inlets for controlling each character independently (like color alpha, spacing (for doing kerning)
  • Tags (maybe HTML for doing Sizechanges, colorchanges, fonchanges within one slice)
  • Text along Pathes
  • Embedded metrics in the fontmap .png file (Woei?)
  • any other suggestions?
  • cleaner patch :)

anonymous user login

Shoutbox

~4d ago

joreg: absolutely. if it is for a repo that is public, just submit a pullrequest. otherwise please start a forum thread.

~4d ago

benjawmino: @joreg I ended up figuring out BezierSegment yesterday, so nevermind! Tell me, could a user submit a help patch? :)

~4d ago

joreg: @benjawmino please elaborate on this question a bit in a new forum thread. otherwise it is hard to answer..

~6d ago

benjawmino: so are there no splines/curves in gamma yet??

~9d ago

skyliner: wanna do drone shows or applications? then check this super cool project of our man e1n

~13d ago

NoseBleedIndustries: Thanks Joreg! The few minutes I was able to see, very good workshops!

~13d ago

joreg: @NoseBleedIndustries please give us some days, we'll have an announcement soon...

~13d ago

NoseBleedIndustries: I could not assist the Node20 (workshops ) Any Idea when we will have access to the links of the recordings?

~15d ago

bjoern: unity has c# bindings for usd, under apache license: https://github.com/Unity-Technologies/usd-unity-sdk