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meso-Progress Bar

Creation of a interactive table by MESO Digital Interiors for satis&fy. It was used at an event for the Metro Group. Read on more at MESO.DESIGN

in this project some independent work comes together:

satis&fy Hardware and set up
tonfilm Main Patch with video tracking and animations control, putting all together
gregsn Wave Simulation pixel shader (with slight modification)
ampop (slow) Particle Worms
oschatz (fast) Position Traffic
sanch, tonfilm Cellular Automata Bubbles pixel shader

anonymous user login

Shoutbox

~24h ago

joreg: Release Candidate 3 for #vvvv beta39 is out: beta39-release-candidate Please test and report your findings!

~1d ago

young47: Will visit Köln and Düsseldorf this week. I'm an artist from Moscow, would be happy to meet someone! If you will be there, reply :)

~1d ago

microdee: vpm got a clean-up update. Download here: https://github.com/vvvvpm/vpm/releases/tag/1.3

~3d ago

joreg: @udo2013 please note that bass is only available with x86 builds!

~3d ago

aeckheim: Can't find the visual c++ runtime 2008. setup.exe link leads to nowhere. try to setup newest beta version

~4d ago

joreg: More #vvvv workshop dates for the coming months are announced: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~6d ago

mburk: @synth can confirm crashes with instance noodles. studio drivers fixed it.

~7d ago

synth: @nissidis: So i am not crazy! Thanks for confirmation :) These are the things i do have problems with as well.

~7d ago

nissidis: @synth I do with Instance Noodles and FieldTrip (RTX 2080) I rolled back to Studio Drivers (instead of GameReady ones)