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meso-Progress Bar

Creation of a interactive table by MESO Digital Interiors for satis&fy. It was used at an event for the Metro Group. Read on more at MESO.DESIGN

in this project some independent work comes together:

satis&fy Hardware and set up
tonfilm Main Patch with video tracking and animations control, putting all together
gregsn Wave Simulation pixel shader (with slight modification)
ampop (slow) Particle Worms
oschatz (fast) Position Traffic
sanch, tonfilm Cellular Automata Bubbles pixel shader

anonymous user login

Shoutbox

~19h ago

ravazquez: Just your regular hungarian folk dance shellsort: https://youtu.be/CmPA7zE8mx0

~2d ago

joreg: Reminder: This thursday in #berlin: free introductory workshop to the all new #vvvv gamma: https://nodeforum.org/announcements/series-of-free-2h-introduction-workshop-to-vvvv-gamma/ #visualprogramming

~4d ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~5d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~5d ago

sinao: one side

~5d ago

sinao: How to apply texture only on one of a cube?

~5d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~10d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?