» kiilo - FlyingCamera
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kiilo - FlyingCamera

Idea

i think having a flying camera would be fine in vvvv. It should have he following features:

  • independent rotating between 3 achses (quaternion rotation)
  • forward // backward
  • up // down
  • tonfilm completes: left // right (without any rotation)
  • using the cursor keys + <shift> ctrl
  • or joystick
{picture file=img/wiki_up//rotation.jpg}

try & errors

i build the following patch to get i touch with quaternions ..

object axis rotation using quaternions by tf:

    http://vvvv.org/tiki-download_file.php?fileId=203ObjectAxisAlgorithm2.v4p (41.92 Kb)</a>

FlyingCam module by tf + kiilo

    http://vvvv.org/tiki-download_file.php?fileId=204flyingCam.zip (4.89 Kb)</a>

simple Gamepad Version by phl

    http://vvvv.org/tiki-download_file.php?fileId=945FlyingGamepadCam.v4p (53.84 Kb)</a>

todo

  • joystick
  • find a different reset point not (0, 0, 0)
  • store + recall of intressting points

anonymous user login

Shoutbox

~18h ago

drehwurm: bäm @joreg. That's great!

~19h ago

drehwurm: Hey, it would be cool, if we could pass a startup-argument to the patch, to create our own startup args.

~3d ago

manuel: anyone ussing orbecc camera ?

~3d ago

anchnk: Feel free to dm me on twitter,slack,gitter,wherever as anchnk :)

~3d ago

anchnk: Me, any art rec in Berlin next week for an old vvvv user ? Would be great to meet as well. I did the vvvv/max/msp workshop at node08

~3d ago

polyrhythm: sweet, thanks! i figured i'd be doing c++ with a 4kb

~4d ago

evvvvil: @polyrhythm: No software, pure C++ and GLSL. IQ's 4kb framework does help, but get your text coding gloves on. http://www.iquilezles.org/code/isystem1k4k/isystem1k4k.htm