» kiilo - FlyingCamera
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kiilo - FlyingCamera

Idea

i think having a flying camera would be fine in vvvv. It should have he following features:

  • independent rotating between 3 achses (quaternion rotation)
  • forward // backward
  • up // down
  • tonfilm completes: left // right (without any rotation)
  • using the cursor keys + <shift> ctrl
  • or joystick
{picture file=img/wiki_up//rotation.jpg}

try & errors

i build the following patch to get i touch with quaternions ..

object axis rotation using quaternions by tf:

    http://vvvv.org/tiki-download_file.php?fileId=203ObjectAxisAlgorithm2.v4p (41.92 Kb)</a>

FlyingCam module by tf + kiilo

    http://vvvv.org/tiki-download_file.php?fileId=204flyingCam.zip (4.89 Kb)</a>

simple Gamepad Version by phl

    http://vvvv.org/tiki-download_file.php?fileId=945FlyingGamepadCam.v4p (53.84 Kb)</a>

todo

  • joystick
  • find a different reset point not (0, 0, 0)
  • store + recall of intressting points

anonymous user login

Shoutbox

~3h ago

StiX: @karistouf abandon that particular ship, dont try to use the time liner >_<

~9h ago

karistouf: ok, merci joreg but helas no time for it. thanks again

~9h ago

joreg: @karistouf sources are open you can rebuild them to suite your needs

~10h ago

karistouf: no way to have the handles more biggers ?

~10h ago

karistouf: any trick to see better the points in TimeLiner SA ? banging my head just to find and click correctly this little white point ;-(

~7d ago

TonyMark: @u7 nice

~7d ago

cznickesz: Hey guys, is kinect still the best thing to go when ist comes to skeletal tracking?

~9d ago

hrovac: @u7: really cool!!