» kiilo - FlyingCamera
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kiilo - FlyingCamera


i think having a flying camera would be fine in vvvv. It should have he following features:

  • independent rotating between 3 achses (quaternion rotation)
  • forward // backward
  • up // down
  • tonfilm completes: left // right (without any rotation)
  • using the cursor keys + <shift> ctrl
  • or joystick
{picture file=img/wiki_up//rotation.jpg}

try & errors

i build the following patch to get i touch with quaternions ..

object axis rotation using quaternions by tf:

    http://vvvv.org/tiki-download_file.php?fileId=203ObjectAxisAlgorithm2.v4p (41.92 Kb)</a>

FlyingCam module by tf + kiilo

    http://vvvv.org/tiki-download_file.php?fileId=204flyingCam.zip (4.89 Kb)</a>

simple Gamepad Version by phl

    http://vvvv.org/tiki-download_file.php?fileId=945FlyingGamepadCam.v4p (53.84 Kb)</a>


  • joystick
  • find a different reset point not (0, 0, 0)
  • store + recall of intressting points

anonymous user login


~2d ago

tonfilm: glad to share the second update on the #vl #xenko #3d library: #vvvv #visualprogramming #creativecoding vl-xenko-3d-engine-update-2

~4d ago

joreg: rather toot then tweet? follow the hype and us on mastodon: https://mastodon.xyz/@vvvv #vvvv

~4d ago

ggml: any recommendation for renting visuals-grade pcs in berlin ?

~4d ago

metrowave: Structure Sensor Core now for Windows: https://store.structure.io/buy/structure-core cool features, could be useful in vvvv

~5d ago

yar: @levi I used xml, expresso and scripts for importing/exporting (c4d <-> VVVV)

~5d ago

levi: @yar . yea thanks. was a bit outdated that one. but c4d has the ascii importer now that did the trick.

~5d ago

yar: @levi c4d2vvvv look at this, some inspirational concepts inside

~5d ago

schlonzo: you can decompose the camera transform matrices. on c4d site i dont know

~6d ago

StiX: https://youtu.be/K1rotbzekf0 PhysX goes opensource in SDK 4.0p, might be interesting to look at