» HowTo Release VVVV
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HowTo Release VVVV

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HowTo Release VVVV

  • add helppatches for new nodes
  • update helppatches for changed nodes
  • add new girlpowers
  • make random tests on helppatches and girlpowers (e.g. TextureTester.v4p) to see if everything is running
  • update difff.xml for changed nodes
  • check subversions log and update Change Log
  • update readme.txt if necessary
  • update license.txt if necessary
  • set new version info in \src\version_info.rc and commit
  • download the .zip you just uploaded, unzip it and start vvvv.exe to see if everything behaves as expected
  • update Downloads page: move last version to section 'Older Versions' and add this release
  • praise vvvv_40betaXY in a news entry

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Shoutbox

~4d ago

~7d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~14d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~22d ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~29d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~1mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~1mth ago

woei: @Joanie_AntiVJ: think so, looks doable

~1mth ago

xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~1mth ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk