» gregsn Modules
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gregsn Modules

this page holds modules and stuff which still didn't make it into a release.

in next version all modules will be shipped (modules folder) and the demo patches will be included in the "girlpower" folder.

 4.05.2005

MeshEditor Sample

comes with modules:

-PointEditor (DX9).v4p

to edit points in 3D
sorrily not very readable

-PickPoints (3D Vector).v4p

to pick points in 3D

-TagPoints (3D Vector).v4p

to mark points in 3D

-Cursor (DX9).v4p

a simple cross cursor with selection rectangle

-GetSlice (3D Vector).v4p, SetSlice (3D Vector).v4p

to get / set 3 slices at once

download for beta9

download for beta8.1

thanks to sanch for pushing me doing this.
(he just needed this as a base for a real COOL modeller. you'll see..)

 7.05.2005

B-Spline 3D

comes with modules:

-B-Spline (3D).v4p

get points on a 3D B-Spline

-DeformByCurve (3D B-Spline).v4p

deform a geometry by a 3D B-Spline Curve

download for beta9

download for beta8.1

IMPORTANT:
note that the diamonds patch needs the "PointEditor (DX9).v4p" module contained in the MeshEditor Sample. (however this one is included in beta9)

SLIDE PROJECTOR

comes with modules and one effect:

-PerspectiveLookAtRect (Transform).v4p

  • transform a quad as you like by translating, rotating, scaling it.
  • define a point of view from where you look at this quad.

you will get a transformation which always keeps this quad in view.

-RendererCoordsToTexCoords (Transform).v4p

match renderer coordinates (-1..1) with directx texture coordinates (0..1)

-ProjectedTexture.fx

to project a texture onto a mesh.

download for beta9

download for beta8.1

IMPORTANT:

note that you need

  • the "B-Spline (3D).v4p" module,
  • a PixelShader 2.0 graphics cards.

THANKS to joreg & eno

SHADOW

comes with modules and one effect:

-GouraudProjectedTexture.fx

to project a texture onto a mesh. the texture is multiplied onto a gouraud shading. useful for projecting (..) shadows. this one works also in fixed function mode.

  • PerspectiveLookAtRect (Transform).v4p
  • RendererCoordsToTexCoords (Transform).v4p

see SLIDE PROJECTOR.

download for beta9

download for beta8.1

SOFT SHADOW

comes with modules and one effect:

-GouraudSoftShadow.fx

project a soft shadow onto a gouraud shaded mesh.

  • PerspectiveLookAtRect (Transform).v4p
  • RendererCoordsToTexCoords (Transform).v4p

see SLIDE PROJECTOR.

sorry no download for beta9

download for beta8.1

anonymous user login

Shoutbox

~17h ago

joreg: if you haven't yet: we're still accepting entries to our 2019 survvvvey https://goo.gl/forms/g3t6gwSwUfZwMOyd2 #vvvv

~20h ago

joreg: @polyrhythm these look great. do you know you can share a screenshot by simply pressing ctrl+3 on a renderer?!

~22h ago

polyrhythm: @AKa-visuals yep your comment helped me prioritize them :)

~1d ago

AKa-visuals: @polyrhythm ohhhh you heard my wishes.. supercool

~1d ago

polyrhythm: IBL support WIP for raytracer: https://i.imgur.com/qnngDIU.jpg

~6d ago

domj: Little vvvv robotics and light control in the Tschechisches Zentrum Berlin in few hours, just patching en route https://bit.ly/2V0FAb3 ;)

~6d ago

AKa-visuals: @polyrhythm Stunning!.. cant wait for ibl integration. Keep on!

~6d ago

catweasel: @polyrhythm looks lovely!

~6d ago

polyrhythm: i put a little love into my vvvv raytracer after some time not touching it. textured emissive lights! https://i.imgur.com/OVzp6d5.png

~6d ago

sinus: Yes, they did the kollabo with klf. Still a tornado in the club.