» gregsn Modules
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gregsn Modules

this page holds modules and stuff which still didn't make it into a release.

in next version all modules will be shipped (modules folder) and the demo patches will be included in the "girlpower" folder.

 4.05.2005

MeshEditor Sample

comes with modules:

-PointEditor (DX9).v4p

to edit points in 3D
sorrily not very readable

-PickPoints (3D Vector).v4p

to pick points in 3D

-TagPoints (3D Vector).v4p

to mark points in 3D

-Cursor (DX9).v4p

a simple cross cursor with selection rectangle

-GetSlice (3D Vector).v4p, SetSlice (3D Vector).v4p

to get / set 3 slices at once

download for beta9

download for beta8.1

thanks to sanch for pushing me doing this.
(he just needed this as a base for a real COOL modeller. you'll see..)

 7.05.2005

B-Spline 3D

comes with modules:

-B-Spline (3D).v4p

get points on a 3D B-Spline

-DeformByCurve (3D B-Spline).v4p

deform a geometry by a 3D B-Spline Curve

download for beta9

download for beta8.1

IMPORTANT:
note that the diamonds patch needs the "PointEditor (DX9).v4p" module contained in the MeshEditor Sample. (however this one is included in beta9)

SLIDE PROJECTOR

comes with modules and one effect:

-PerspectiveLookAtRect (Transform).v4p

  • transform a quad as you like by translating, rotating, scaling it.
  • define a point of view from where you look at this quad.

you will get a transformation which always keeps this quad in view.

-RendererCoordsToTexCoords (Transform).v4p

match renderer coordinates (-1..1) with directx texture coordinates (0..1)

-ProjectedTexture.fx

to project a texture onto a mesh.

download for beta9

download for beta8.1

IMPORTANT:

note that you need

  • the "B-Spline (3D).v4p" module,
  • a PixelShader 2.0 graphics cards.

THANKS to joreg & eno

SHADOW

comes with modules and one effect:

-GouraudProjectedTexture.fx

to project a texture onto a mesh. the texture is multiplied onto a gouraud shading. useful for projecting (..) shadows. this one works also in fixed function mode.

  • PerspectiveLookAtRect (Transform).v4p
  • RendererCoordsToTexCoords (Transform).v4p

see SLIDE PROJECTOR.

download for beta9

download for beta8.1

SOFT SHADOW

comes with modules and one effect:

-GouraudSoftShadow.fx

project a soft shadow onto a gouraud shaded mesh.

  • PerspectiveLookAtRect (Transform).v4p
  • RendererCoordsToTexCoords (Transform).v4p

see SLIDE PROJECTOR.

sorry no download for beta9

download for beta8.1

anonymous user login

Shoutbox

~12h ago

mediadog: @CeeYaa Why I'm learning Unreal, now if I could just afford wrap-around LED walls! Can do in vvvv too, it's just a CAVE

~18h ago

kleinkariert: @tonfilm any hint on how to generate Mel-Frequency images out of audio for mel-GAN in v4

~18h ago

joreg: @mediadog we're aware of this, see: https://discourse.vvvv.org/t/visual-c-2008-this-download-is-no-longer-available/17895 and i now also fixed the resp. links on the download page.

~1d ago

mediadog: FYI VC redist 2008 links bad in 38.1 installer and on web page

~2d ago

joreg: Reminder: Intro workshop to the all-new vvvv this Tuesday before the #vvvv meetup in #berlin. Signup here: https://nodeforum.org/announcements/2020-series-of-2h-introduction-workshops-to-vvvv-gamma/

~3d ago

~3d ago

tonfilm: Creative coder wanted: https://discourse.vvvv.org/t/creativvvve-coder-in-residence-2020/18283 vvvv visualprogramming #creativecoding #xenko #dotnet #berlin #internship #residency

~4d ago

metrowave: Collection of replicable research: http://www.replicabilitystamp.org/

~4d ago