» GDITexture (EX9.Texture)
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GDITexture (EX9.Texture)

Help Allows to use the content of any drawn window as a texture in a DX window
Author vvvv group

Here you are supposed to see an image (rendered with SVG) describing the pins of this node. However, this does not work with Internet Explorer. You may want to consider using another browser, like FireFox, Chrome, Safari or Opera that do support SVG.

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about GDITexture (EX9.Texture)

FAQ

GDITextures - How can I spread GDITextures?

You cant. The GDITextures will always output only one texture. actually this might be a feature worth implementing. its a flaw of the gdi texture, not the rendering process.
someone may also like to plee for inclusion of a Cons (Node), SetSlice (Node) or Stallone (Node) node in future vvvv releases. This would allow you to create your own spread of textures.

So you could be happy with just one slice of the GDITexture, and use different parts of the rendered image on different quads. Just connect a Transform node to the Texture Transform pin, and use a spread to cut out the different parts of your renderer..
GridSplit (2d) might be handy to calculate the coordinates of the texture, but you could also do without.
One thing more: It pays to set the Renderer to the right resolution. If Autosize is on, the Renderer will have the same size as the window on screen, otherwise it will have the size given by Backbuffer Width and Height. Using Powers of two (64, 128, 256, 512, 1024 etc) will give better performance (as usual when using textures).

So the GDItexture node is able to export the GDI data to DX9? Is it also possible to do this the other way around? So: from DX9 to GDI?

Nope, it works only in one direction. graphics cards these days are not really built for doing this fast, so we were not really convinced doing so. the more important question: what would be the advantage of doing so?

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Shoutbox

~4d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~18d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~18d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~18d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~20d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~20d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~20d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~20d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~27d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1