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fr.EX9.FurtherReading

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Outils Alternatifs de Développement de Shaders

Livres

  • DirectX Programmable Graphics Pipeline Kris Kay, Microsoft Press 2003. Introduction aux shaders programmables dans le pipeline graphique DirectX.
  • GPU Gems Randima Fernando, Addison Wesley 2004. Une compilation d'articles couvrant la pratique des techniques de graphisme en temps-réel et plus particulièrement le pipeline de rendu programmable.
  • GPU Gems 2 Matt Pharr, Addison Wesley 2005.
  • GPU Gems 3 Hubert Nguyen, Addison Wesley 2007.
  • Realtime Rendering second Edition Tomas Akenine-Möller, Eric Haines, AK Peters, 2002.
  • Realtime Rendering second Edition Tomas Akenine-Möller, Eric Haines, AK Peters, 2002. Une vue générale du rendu en temps-réel - l'intégrale des ressources, chaudement recommandé!

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Shoutbox

~14d ago

domj: https://youtu.be/omqlZepW69g sonic pi live @ tami

~21d ago

benju: Job: Lehrkraft mit Kentnissen in Python, Machine Learning und Grundlagen der Informationstechnologie gesucht: https://bit.ly/2TtgOoJ

~21d ago

david: reminder: starting at 2pm CET today: online-workshop-shiny-generative-graphics-with-vvvv

~22d ago

readme: Let's appreciate the most important feature being the flat UI redesign. Even though blueprints still remain ugly ...

~24d ago

~25d ago

joreg: reminder: tomorrow, tuesday May 25, 8pm CET: #vvvv online meetup: 11.-worldwide-vvvv-meetup