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fr.EX9.FurtherReading

English

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Outils Alternatifs de Développement de Shaders

Livres

  • DirectX Programmable Graphics Pipeline Kris Kay, Microsoft Press 2003. Introduction aux shaders programmables dans le pipeline graphique DirectX.
  • GPU Gems Randima Fernando, Addison Wesley 2004. Une compilation d'articles couvrant la pratique des techniques de graphisme en temps-réel et plus particulièrement le pipeline de rendu programmable.
  • GPU Gems 2 Matt Pharr, Addison Wesley 2005.
  • GPU Gems 3 Hubert Nguyen, Addison Wesley 2007.
  • Realtime Rendering second Edition Tomas Akenine-Möller, Eric Haines, AK Peters, 2002.
  • Realtime Rendering second Edition Tomas Akenine-Möller, Eric Haines, AK Peters, 2002. Une vue générale du rendu en temps-réel - l'intégrale des ressources, chaudement recommandé!

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Shoutbox

~9h ago

christosk: @schlonzo Thank you.

~9h ago

schlonzo: use different filenames :P counter is your friend

~9h ago

christosk: How do I record a sequence of images without having them overwriting one another? I

~6d ago

mediadog: Aha! Right-click on an image to get the source link

~6d ago

~7d ago

antokhio: @luper vc redist 2013

~10d ago

guest: @Luper, you'll probably need to make the PhongDirectional etc node have one of the pins → NoTexture, and then voilà!