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fr.EX9.FurtherReading

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Outils Alternatifs de Développement de Shaders

Livres

  • DirectX Programmable Graphics Pipeline Kris Kay, Microsoft Press 2003. Introduction aux shaders programmables dans le pipeline graphique DirectX.
  • GPU Gems Randima Fernando, Addison Wesley 2004. Une compilation d'articles couvrant la pratique des techniques de graphisme en temps-réel et plus particulièrement le pipeline de rendu programmable.
  • GPU Gems 2 Matt Pharr, Addison Wesley 2005.
  • GPU Gems 3 Hubert Nguyen, Addison Wesley 2007.
  • Realtime Rendering second Edition Tomas Akenine-Möller, Eric Haines, AK Peters, 2002.
  • Realtime Rendering second Edition Tomas Akenine-Möller, Eric Haines, AK Peters, 2002. Une vue générale du rendu en temps-réel - l'intégrale des ressources, chaudement recommandé!

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Shoutbox

~27d ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~28d ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?