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Outils Alternatifs de Développement de Shaders


  • DirectX Programmable Graphics Pipeline Kris Kay, Microsoft Press 2003. Introduction aux shaders programmables dans le pipeline graphique DirectX.
  • GPU Gems Randima Fernando, Addison Wesley 2004. Une compilation d'articles couvrant la pratique des techniques de graphisme en temps-réel et plus particulièrement le pipeline de rendu programmable.
  • GPU Gems 2 Matt Pharr, Addison Wesley 2005.
  • GPU Gems 3 Hubert Nguyen, Addison Wesley 2007.
  • Realtime Rendering second Edition Tomas Akenine-Möller, Eric Haines, AK Peters, 2002.
  • Realtime Rendering second Edition Tomas Akenine-Möller, Eric Haines, AK Peters, 2002. Une vue générale du rendu en temps-réel - l'intégrale des ressources, chaudement recommandé!

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~24h ago

joreg: reminder: this wednesday #vvvv meetup nr 8 in #berlin 8-berlin-vvvv-meetup

~2d ago

metrowave: Yes, thanks for the streamming.

~4d ago

Hadasi: ...classic

~4d ago

Hadasi: @welove the videos are still up there https://www.twitch.tv/wirmachenbunt/videos

~4d ago

welovemedia: Big thanks for the stream, will this stay online or be shared as a download for those who could not watch it live?

~4d ago

CeeYaa: Big THX for the daylong streaming - and amazing Project Insights https://www.twitch.tv/videos/412932722

~5d ago

u7angel: twitch livestream vvvv gamma

~6d ago

u7angel: @domj, sure

~6d ago

domj: @u7angel: nice! How about the talk later at 7?

~6d ago

u7angel: vvvv-gamma-presentation will be streamed on twitch, starts 2pm, channel name is vvvv gamma