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fr.EX9.FurtherReading

English

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Outils Alternatifs de Développement de Shaders

Livres

  • DirectX Programmable Graphics Pipeline Kris Kay, Microsoft Press 2003. Introduction aux shaders programmables dans le pipeline graphique DirectX.
  • GPU Gems Randima Fernando, Addison Wesley 2004. Une compilation d'articles couvrant la pratique des techniques de graphisme en temps-réel et plus particulièrement le pipeline de rendu programmable.
  • GPU Gems 2 Matt Pharr, Addison Wesley 2005.
  • GPU Gems 3 Hubert Nguyen, Addison Wesley 2007.
  • Realtime Rendering second Edition Tomas Akenine-Möller, Eric Haines, AK Peters, 2002.
  • Realtime Rendering second Edition Tomas Akenine-Möller, Eric Haines, AK Peters, 2002. Une vue générale du rendu en temps-réel - l'intégrale des ressources, chaudement recommandé!

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Shoutbox

~2d ago

joreg: In case you missed: We're starting with free bi-weekly introductions to #vvvv next week in #berlin free-vvvv-intro-workshops-this-summer-in-berlin #creativecoding

~2d ago

guest: uno|https://platform.uno/

~10d ago

joreg: @beyon too bad. but from now on we have a fixed schedule: every 4th tuesday in the month! hope this helps to plan evvvveryones visits

~10d ago

beyon: joreg: ah, bad timing, I would be happy to attend but I doesn't look like it will work out

~10d ago

joreg: @beyon any chance you can add 2 days to stay? would be great to have you at the (not yet announced) #vvvv meetup on the 23rd!

~10d ago

~10d ago

beyon: I'll be in Berlin July 13-22 - anything interesting going on in that time frame?