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fr.alphas

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Vous trouverez ci-dessous les versions alpha de vvvv. Attention, ne les utilisez pas en production !

Merci de ne remonter les bugs que dans le forum alphas, ou bien sur IRC? pour discuter des problèmes rencontrés.

Le change log peut ne pas être à jour avec les alphas, mais vous pourrez trouver des infos sur les commits (au moins des sources publiques) sur la page commit history. Si vous voulez builder les dernières sources ou contribuer à l'addonpack, suivez les indications de la page vvvv-sdk.


Core

See changes
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL] updated VL.OpenCV to 0.2.102-alpha
  • [VL.Skia] Pipet bug, Fixes #4835
vvvv d786f06fc5
32bit Version
18/06/2019 09:22
64bit Version
18/06/2019 09:22
See changes
  • [VVVV] Updated VL to 2019.1.0-0417-g808f072318
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL] Disabled caching of default value of deeply immutable records for now as it caused random type initializer crashes on fast machines (issue #4849)
  • [VL] avoiding duplicate key exception when sorting. #4848
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL] HardwareAdded event waits for pending device installations. fixes #4836
vvvv 278dad5294
32bit Version
14/06/2019 11:50
64bit Version
14/06/2019 11:50
See changes
  • [VVVV] Fixed camera test not being dependent on addonpack
  • [VVVV] Updated VL to version 2019.1.0-411 - Value to bytes nodes now have defaults. fixes #4538 - Sort fields by name in symbols as well as in reflection to ensure argument ordering to auto generated With method calls are aligned (fixes issue #4832) - Fixed regression that loops would auto dispose their accumulators - was introduced with caching of output spreads (fixes issue #4833) - Fixed Sampler [Reactive] getting stuck in an endless loop if upstream observable crashed
  • [VL] Fixed Sampler [Reactive] getting stuck in an endless loop if upstream observable crashed
  • [VL] Fixed regression that loops would auto dispose their accumulators - was introduced with caching of output spreads (fixes issue #4833)
  • [VL] Sort fields by name in symbols as well as in reflection to ensure argument ordering to auto generated With method calls are aligned (fixes issue #4832)
  • [VL] value to bytes nodes now have defaults. fixes #4538
vvvv 588d320750
32bit Version
12/06/2019 16:16
64bit Version
12/06/2019 16:16
See changes
  • [VVVV] updated vl to 2019.1.0-0344-gd5eabf23a7
  • [VL.Skia] added checkerboard style that can be used as a paint for any layer
  • Revert "[VL] starting link now on mousedown. adds to #4469" This reverts commit 0b17333f5fc9328c2a95366477c6a21b3296e7fc.
  • [VL.Skia] RenderTime and PerfMeter cleanup
  • [VL.Skia] added Update and Render time info to PerfMeter in Renderer
  • [VL] RuntimeHost sets UpdateTime of default FrameClock
  • [VL.Skia] added RenderTime to SkiaControl and SkiaRenderer to get info about the time spent in drawing.
  • [VL.Skia] DifferentialGrowth renderer is now bound to document.
  • [VL] added UpdateTime to FrameClock to get the update time of the whole system
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop # Conflicts: # public-vl/VL.CoreLib/CoreLibBasics.vl
  • [VL] better import for FrameClock
  • [VL] made imported Queue advanced and set info on the patched Queue
  • [VL] fixed pin order on SerialPort node
  • [VL] added hsb tag to hsv nodes
  • [VL] Fixed runtime crashing with method not found exception when opening a patch having more than 64 fields
  • [VL] Performance - avoid going through explicit interface implementations in flood fill algorithm to avoid unnecessary enumerator allocations
  • [VL] Performance - replaced two very often called methods with manual implementation to avoid enumerator allocations
  • [VL] Fixed imported types not always being equal
  • [VL] Reworked SafeLazy class (adds to issue #4805): - Removed usage of rather expensive ThreadLocal class - Recursive fallback value also gets cached to ensure there's only one across the board - Moved from VL.Core to internal VL.Lang
  • [VL] Fixed emitted auto generated fields for output splicers not having an element id which lead to crashes in hotswap
vvvv 7453254807
32bit Version
14/05/2019 17:39
64bit Version
14/05/2019 17:39
See changes
  • [VL] fix for hidden frame title
  • [VL] OverlayEditor now has width extended to elements width
  • [VL] pressing button in inspektor no longer hits elements underneath. fixes #4809
  • [VL] starting link now on mousedown. adds to #4469
  • [VL] removed obsolete code
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL] improved scrolling behaviour for sliders. fixes #4806
vvvv af74cb5ce6
32bit Version
11/05/2019 09:22
64bit Version
11/05/2019 09:22
See changes
  • [VVVV] updated vl to 2019.1.0-0318-g91ff9a39a4
  • [VL] frame recording-toggle now stays visible while recording. adds to #3241
vvvv 6cd720ee82
32bit Version
09/05/2019 17:33
64bit Version
09/05/2019 17:33

Addons

See changes
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL] updated VL.OpenCV to 0.2.102-alpha
  • [VL.Skia] Pipet bug, Fixes #4835
addons d786f06fc5
32bit Version
18/06/2019 09:22
64bit Version
18/06/2019 09:22
See changes
  • [VVVV] Updated VL to 2019.1.0-0417-g808f072318
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL] Disabled caching of default value of deeply immutable records for now as it caused random type initializer crashes on fast machines (issue #4849)
  • [VL] avoiding duplicate key exception when sorting. #4848
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL] HardwareAdded event waits for pending device installations. fixes #4836
addons 278dad5294
32bit Version
14/06/2019 11:50
64bit Version
14/06/2019 11:50
See changes
  • [VVVV] Fixed camera test not being dependent on addonpack
  • [VVVV] Updated VL to version 2019.1.0-411 - Value to bytes nodes now have defaults. fixes #4538 - Sort fields by name in symbols as well as in reflection to ensure argument ordering to auto generated With method calls are aligned (fixes issue #4832) - Fixed regression that loops would auto dispose their accumulators - was introduced with caching of output spreads (fixes issue #4833) - Fixed Sampler [Reactive] getting stuck in an endless loop if upstream observable crashed
  • [VL] Fixed Sampler [Reactive] getting stuck in an endless loop if upstream observable crashed
  • [VL] Fixed regression that loops would auto dispose their accumulators - was introduced with caching of output spreads (fixes issue #4833)
  • [VL] Sort fields by name in symbols as well as in reflection to ensure argument ordering to auto generated With method calls are aligned (fixes issue #4832)
  • [VL] value to bytes nodes now have defaults. fixes #4538
addons 588d320750
32bit Version
12/06/2019 16:16
64bit Version
12/06/2019 16:16
See changes
  • [VVVV] updated vl to 2019.1.0-0344-gd5eabf23a7
  • [VL.Skia] added checkerboard style that can be used as a paint for any layer
  • Revert "[VL] starting link now on mousedown. adds to #4469" This reverts commit 0b17333f5fc9328c2a95366477c6a21b3296e7fc.
  • [VL.Skia] RenderTime and PerfMeter cleanup
  • [VL.Skia] added Update and Render time info to PerfMeter in Renderer
  • [VL] RuntimeHost sets UpdateTime of default FrameClock
  • [VL.Skia] added RenderTime to SkiaControl and SkiaRenderer to get info about the time spent in drawing.
  • [VL.Skia] DifferentialGrowth renderer is now bound to document.
  • [VL] added UpdateTime to FrameClock to get the update time of the whole system
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop # Conflicts: # public-vl/VL.CoreLib/CoreLibBasics.vl
  • [VL] better import for FrameClock
  • [VL] made imported Queue advanced and set info on the patched Queue
  • [VL] fixed pin order on SerialPort node
  • [VL] added hsb tag to hsv nodes
  • [VL] Fixed runtime crashing with method not found exception when opening a patch having more than 64 fields
  • [VL] Performance - avoid going through explicit interface implementations in flood fill algorithm to avoid unnecessary enumerator allocations
  • [VL] Performance - replaced two very often called methods with manual implementation to avoid enumerator allocations
  • [VL] Fixed imported types not always being equal
  • [VL] Reworked SafeLazy class (adds to issue #4805): - Removed usage of rather expensive ThreadLocal class - Recursive fallback value also gets cached to ensure there's only one across the board - Moved from VL.Core to internal VL.Lang
  • [VL] Fixed emitted auto generated fields for output splicers not having an element id which lead to crashes in hotswap
addons 7453254807
32bit Version
14/05/2019 17:39
64bit Version
14/05/2019 17:39
See changes
  • [VL] fix for hidden frame title
  • [VL] OverlayEditor now has width extended to elements width
  • [VL] pressing button in inspektor no longer hits elements underneath. fixes #4809
  • [VL] starting link now on mousedown. adds to #4469
  • [VL] removed obsolete code
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL] improved scrolling behaviour for sliders. fixes #4806
addons af74cb5ce6
32bit Version
11/05/2019 09:22
64bit Version
11/05/2019 09:22
See changes
  • [VVVV] updated vl to 2019.1.0-0318-g91ff9a39a4
  • [VL] frame recording-toggle now stays visible while recording. adds to #3241
addons 6cd720ee82
32bit Version
09/05/2019 17:33
64bit Version
09/05/2019 17:33

anonymous user login

Shoutbox

~20h ago

joreg: Interested in #visualprogramming with #vvvv? Meetup in #berlin on the 25th: 10-berlin-vvvv-meetup Featuring @kopffarben

~2d ago

ggml: is pepperoni dmx adapter still expected to work with b38 ?

~2d ago

bo27: @sinus hi! Thanks for using the template. Run is for endusers and it kills explorer. Try developer.bat to access patches

~2d ago

sinus: @bo24: sorry for da hassle. everything´s fine again. several restarts did the job.

~2d ago

sinus: @bo24: my mail db@servus.at

~2d ago

sinus: @IvanRastr aka bo24: found your project template, tested run bat.file, now my screen is black. only cursor. what to do?

~7d ago

cznickesz: @tonfilm thanks for the info. Can´t wait to give it a try!

~8d ago

tonfilm: @cznickesz #vvvv #vl #xenko integration is not ready for the public yet, it's still under heavy development... more updates soon.

~8d ago

cznickesz: Possibly dumb question: is there any release containing xenko-integration right now?