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fr.alphas

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Vous trouverez ci-dessous les versions alpha de vvvv. Attention, ne les utilisez pas en production !

Merci de ne remonter les bugs que dans le forum alphas, ou bien sur IRC? pour discuter des problèmes rencontrés.

Le change log peut ne pas être à jour avec les alphas, mais vous pourrez trouver des infos sur les commits (au moins des sources publiques) sur la page commit history. Si vous voulez builder les dernières sources ou contribuer à l'addonpack, suivez les indications de la page vvvv-sdk.


Core

See changes
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VVVV] updated vl references
vvvv 9c5e367775
32bit Version
15/02/2019 21:34
64bit Version
15/02/2019 21:34
See changes
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL] fixing timing & value inspection and value editing (now again changing the respective value for all instances while dragging)
  • [VL] added CoordinateSystemConversion
  • [VL.Skia] Fixed SkiaControl to react on Arrow keys again
vvvv 8f18a8e2e4
32bit Version
15/02/2019 19:44
64bit Version
15/02/2019 19:44
See changes
  • Merge remote-tracking branch 'origin/develop' into develop
  • [VL.Skia] renderer jumps into view if it's been on a non-existent screen. adds to #4557
vvvv cdbd6d0a1d
32bit Version
12/02/2019 18:55
64bit Version
12/02/2019 18:55
See changes
  • [VVVV] updated vl by hand
  • [VL] removed main method and added link to source
  • [VL] using better LinearEquationSolver
vvvv 92dc48909f
32bit Version
11/02/2019 21:13
64bit Version
11/02/2019 21:13
See changes
  • [VVVV] Removed vvvv45 proj from nuget build config
vvvv 195ef1be6c
32bit Version
09/02/2019 18:13
64bit Version
09/02/2019 18:13
See changes
  • [VVVV] updated vl
  • [VL] value inspection: made sure that we only build instance handles when walking along process nodes. In any dynamic member invocation case we fall back to the old system showing just any instance.
vvvv 80f3b1dae3
32bit Version
08/02/2019 02:18
64bit Version
08/02/2019 02:18

Addons

See changes
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VVVV] updated vl references
addons 9c5e367775
32bit Version
15/02/2019 21:34
64bit Version
15/02/2019 21:34
See changes
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL] fixing timing & value inspection and value editing (now again changing the respective value for all instances while dragging)
  • [VL] added CoordinateSystemConversion
  • [VL.Skia] Fixed SkiaControl to react on Arrow keys again
addons 8f18a8e2e4
32bit Version
15/02/2019 19:44
64bit Version
15/02/2019 19:44
See changes
  • Merge remote-tracking branch 'origin/develop' into develop
  • [VL.Skia] renderer jumps into view if it's been on a non-existent screen. adds to #4557
addons cdbd6d0a1d
32bit Version
12/02/2019 18:55
64bit Version
12/02/2019 18:55
See changes
  • [VVVV] updated vl by hand
  • [VL] removed main method and added link to source
  • [VL] using better LinearEquationSolver
addons 92dc48909f
32bit Version
11/02/2019 21:13
64bit Version
11/02/2019 21:13
See changes
  • [VVVV] Removed vvvv45 proj from nuget build config
addons 195ef1be6c
32bit Version
09/02/2019 18:13
64bit Version
09/02/2019 18:13
See changes
  • [VVVV] updated vl
  • [VL] value inspection: made sure that we only build instance handles when walking along process nodes. In any dynamic member invocation case we fall back to the old system showing just any instance.
addons 80f3b1dae3
32bit Version
08/02/2019 02:18
64bit Version
08/02/2019 02:18

anonymous user login

Shoutbox

~2d ago

domj: Little vvvv robotics and light control in the Tschechisches Zentrum Berlin in few hours, just patching en route https://bit.ly/2V0FAb3 ;)

~2d ago

AKa-visuals: @polyrhythm Stunning!.. cant wait for ibl integration. Keep on!

~2d ago

catweasel: @polyrhythm looks lovely!

~2d ago

polyrhythm: i put a little love into my vvvv raytracer after some time not touching it. textured emissive lights! https://i.imgur.com/OVzp6d5.png

~2d ago

sinus: Yes, they did the kollabo with klf. Still a tornado in the club.

~3d ago

microdee: @sinus: hahaha maaan that's some amazing stuff :D

~3d ago

elektromeier: @sinus: the extreme noise terror which played at klf s exit gig at brits?

~3d ago

sinus: Ipswitch

~3d ago

sinus: @evvvvil: from ispwitch! noble men! https://extremenoiseterror.bandcamp.com/

~4d ago

evvvvil: Fuck Norfolk that's where every boring person in the world is from. Suffolk is also a shithole and their football team is worst. xx