» FloorprojectionVattenfall
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.


Peyote - Cross Design Concepts was asked to design an interactive floor projection for energy company Vattenfallcenters Berlin and Hamburg.

Four colorful scenarios invite to play around.

Date: 07/2008
Location: Vattenfall Kundencenter Hamburg and Berlin, Germany
Client: Vattenfall, Interbrand
Project: Peyote
Harware: PIK Ag, Berlin
Sound: Soundtrack Vienna
Patching: zepi

PS: Around the projection surface you see the interactive terminals party done by meso

anonymous user login


~20h ago

joreg: Reminder: This thursday in #berlin: free introductory workshop to the all new #vvvv gamma: https://nodeforum.org/announcements/series-of-free-2h-introduction-workshop-to-vvvv-gamma/ #visualprogramming

~3d ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~4d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~4d ago

sinao: one side

~4d ago

sinao: How to apply texture only on one of a cube?

~4d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~9d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~9d ago

microdee: what's BC7?