» elektromeier - KhronosProjector
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elektromeier - KhronosProjector

Basically its made out of two components:
KhronosGenerator.v4p: A patch that generates a volumetric .dds texture. each frame of a movie is saved into a slice along the z axis.

KhronosProjector.fx: A Shader that takes a second texture to move each pixel of the generated volumetric along its z-axis. the brighter red part of the second texture the more back in time the pixel of the volumetexture apears. this shader is just a slight mofification of mr.benefits great tutorial shader (swap.fx)

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Shoutbox

~5h ago

karistouf: arghhh, my dx11 mesh assimp are red nodes !!! any idea ???

~14d ago

SuperflysiNZ: Thanks

~17d ago

sebescudie: @Superfly : ApplicationPath

~17d ago

SuperflysiNZ: How do you get the path of the current patch in VL?

~17d ago

SuperflysiNZ: How do you get the path of the current patch in VL?

~17d ago

joreg: reminder: first #vvvv online meetup after the summer break: tomorrow, tuesday 7th, 8pm CET 13.-worldwide-vvvv-meetup