» elektromeier - KhronosProjector
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

elektromeier - KhronosProjector

Basically its made out of two components:
KhronosGenerator.v4p: A patch that generates a volumetric .dds texture. each frame of a movie is saved into a slice along the z axis.

KhronosProjector.fx: A Shader that takes a second texture to move each pixel of the generated volumetric along its z-axis. the brighter red part of the second texture the more back in time the pixel of the volumetexture apears. this shader is just a slight mofification of mr.benefits great tutorial shader (swap.fx)

anonymous user login

Shoutbox

~16h ago

ggml: is pepperoni dmx adapter still expected to work with b38 ?

~19h ago

bo27: @sinus hi! Thanks for using the template. Run is for endusers and it kills explorer. Try developer.bat to access patches

~23h ago

sinus: @bo24: sorry for da hassle. everything´s fine again. several restarts did the job.

~23h ago

sinus: @bo24: my mail db@servus.at

~23h ago

sinus: @IvanRastr aka bo24: found your project template, tested run bat.file, now my screen is black. only cursor. what to do?

~6d ago

cznickesz: @tonfilm thanks for the info. Can´t wait to give it a try!

~7d ago

tonfilm: @cznickesz #vvvv #vl #xenko integration is not ready for the public yet, it's still under heavy development... more updates soon.

~7d ago

cznickesz: Possibly dumb question: is there any release containing xenko-integration right now?

~8d ago