» elektromeier - KhronosProjector
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

elektromeier - KhronosProjector

Basically its made out of two components:
KhronosGenerator.v4p: A patch that generates a volumetric .dds texture. each frame of a movie is saved into a slice along the z axis.

KhronosProjector.fx: A Shader that takes a second texture to move each pixel of the generated volumetric along its z-axis. the brighter red part of the second texture the more back in time the pixel of the volumetexture apears. this shader is just a slight mofification of mr.benefits great tutorial shader (swap.fx)

anonymous user login

Shoutbox

~14h ago

joreg: ...aaaand here's the full workshop schedule for #NODE17 node17-workshop-schedule #vvvv

~3d ago

joreg: here we go: complete list of 49 workshops for #NODE17 node17-workshops-announced schedule still to come #vvvv

~3d ago

velcrome: @superflysiNZ it is pretty cool, and works solid. but you need #m4l

~5d ago

skyliner: i see some potential here

~7d ago

remony: @evvvvil send your bio for NODE17 please I don't know how to reach you!!

~8d ago

~9d ago

guest: Can someone please upload a built version of the htmlrenderer DX11 64 bit which works with the new DX11 pack?