» elektromeier - KhronosProjector
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elektromeier - KhronosProjector

Basically its made out of two components:
KhronosGenerator.v4p: A patch that generates a volumetric .dds texture. each frame of a movie is saved into a slice along the z axis.

KhronosProjector.fx: A Shader that takes a second texture to move each pixel of the generated volumetric along its z-axis. the brighter red part of the second texture the more back in time the pixel of the volumetexture apears. this shader is just a slight mofification of mr.benefits great tutorial shader (swap.fx)

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Shoutbox

~2d ago

skyliner: wanna do drone shows or applications? then check this super cool project of our man e1n

~6d ago

NoseBleedIndustries: Thanks Joreg! The few minutes I was able to see, very good workshops!

~6d ago

joreg: @NoseBleedIndustries please give us some days, we'll have an announcement soon...

~6d ago

NoseBleedIndustries: I could not assist the Node20 (workshops ) Any Idea when we will have access to the links of the recordings?

~8d ago

bjoern: unity has c# bindings for usd, under apache license: https://github.com/Unity-Technologies/usd-unity-sdk

~16d ago

ravazquez: @synth yes they are being recorded and will be available for future consumption

~16d ago

synth: Another stupid question: Are all #NODE20 sessions recorded and accessible for later viewing in case someone missed something?

~18d ago

joreg: Get a fresh drink and some snacks: Live in 45 minutes: #NODE20 opening: https://youtu.be/SlKKyEUihhY